1. svn -> git
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using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent(typeof(D2D_DestructibleSprite))]
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[RequireComponent(typeof(Rigidbody2D))]
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[AddComponentMenu("Destructible 2D/D2D Dynamic Mass")]
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public class D2D_DynamicMass : MonoBehaviour
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{
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public float MassPerPixel = 0.01f;
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private D2D_DestructibleSprite destructibleSprite;
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protected virtual void FixedUpdate()
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{
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UpdateMass();
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}
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protected virtual void LateUpdate()
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{
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UpdateMass();
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}
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private void UpdateMass()
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{
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if (destructibleSprite == null) destructibleSprite = GetComponent<D2D_DestructibleSprite>();
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var newMass = destructibleSprite.SolidPixelCount * MassPerPixel;
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if (GetComponent<Rigidbody2D>().mass != newMass)
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{
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GetComponent<Rigidbody2D>().mass = newMass;
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}
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}
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}
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