1. svn -> git
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
|
||||
[AddComponentMenu("Destructible 2D/D2D Anchor")]
|
||||
public class D2D_Anchor : MonoBehaviour
|
||||
{
|
||||
public float Radius = 1.0f;
|
||||
|
||||
public float ScaledRadius
|
||||
{
|
||||
get
|
||||
{
|
||||
return Radius * Mathf.Max(transform.lossyScale.x, Mathf.Max(transform.lossyScale.y, transform.lossyScale.z));
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected virtual void OnDrawGizmosSelected()
|
||||
{
|
||||
var c = transform.position;
|
||||
var r = ScaledRadius;
|
||||
var s = Mathf.PI * 2.0f / 36.0f;
|
||||
|
||||
for (var i = 0; i < 36; i++)
|
||||
{
|
||||
var a = i * s;
|
||||
var b = a + s;
|
||||
|
||||
Gizmos.DrawLine(c + new Vector3(Mathf.Sin(a), Mathf.Cos(a), 0.0f) * r, c + new Vector3(Mathf.Sin(b), Mathf.Cos(b), 0.0f) * r);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 264ae736e9dab8a46a43cd3488c6230e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,122 @@
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Destructible 2D/D2D Auto Polygon Collider")]
|
||||
public class D2D_AutoPolygonCollider : D2D_Collider
|
||||
{
|
||||
[SerializeField]
|
||||
private PolygonCollider2D polygonCollider2D;
|
||||
|
||||
public void RebuildCollider(Texture2D alphaTex)
|
||||
{
|
||||
DestroyPolygonCollider2D();
|
||||
|
||||
if (alphaTex != null)
|
||||
{
|
||||
if (polygonCollider2D == null)
|
||||
{
|
||||
var spriteRenderer = D2D_Helper.GetOrAddComponent<SpriteRenderer>(gameObject);
|
||||
var sprite = Sprite.Create(alphaTex, new Rect(0, 0, alphaTex.width, alphaTex.height), Vector2.zero, 1.0f, 0, SpriteMeshType.FullRect);
|
||||
|
||||
spriteRenderer.sprite = sprite;
|
||||
|
||||
polygonCollider2D = gameObject.AddComponent<PolygonCollider2D>();
|
||||
|
||||
// Disable the collider if it couldn't form any triangles
|
||||
polygonCollider2D.enabled = IsDefaultPolygonCollider2D(polygonCollider2D) == false;
|
||||
|
||||
UpdateColliderSettings();
|
||||
|
||||
D2D_Helper.Destroy(sprite);
|
||||
D2D_Helper.Destroy(spriteRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateColliderSettings()
|
||||
{
|
||||
if (polygonCollider2D != null)
|
||||
{
|
||||
polygonCollider2D.isTrigger = IsTrigger;
|
||||
polygonCollider2D.sharedMaterial = Material;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
D2D_Helper.DestroyManaged(DestroyPolygonCollider2D);
|
||||
}
|
||||
|
||||
protected override void RebuildAll()
|
||||
{
|
||||
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
|
||||
|
||||
if (destructible != null)
|
||||
{
|
||||
RebuildCollider(destructible.AlphaTex);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyPolygonCollider2D()
|
||||
{
|
||||
if (polygonCollider2D != null)
|
||||
{
|
||||
D2D_Helper.Destroy(polygonCollider2D);
|
||||
|
||||
polygonCollider2D = null;
|
||||
}
|
||||
}
|
||||
|
||||
// The default collider is a pentagon, but its position and size changes based on the sprite
|
||||
private static bool IsDefaultPolygonCollider2D(PolygonCollider2D polygonCollider2D)
|
||||
{
|
||||
if (polygonCollider2D == null) return false;
|
||||
|
||||
if (polygonCollider2D.GetTotalPointCount() != 5) return false;
|
||||
|
||||
var points = polygonCollider2D.points;
|
||||
var spacing = Vector2.Distance(points[0], points[4]);
|
||||
|
||||
// Same spacing?
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
var spacing2 = Vector2.Distance(points[i], points[i + 1]);
|
||||
|
||||
if (Mathf.Approximately(spacing, spacing2) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var midpoint = (points[0] + points[1] + points[2] + points[3] + points[4]) * 0.2f;
|
||||
var radius = Vector2.Distance(points[0], midpoint);
|
||||
|
||||
// Same radius?
|
||||
for (var i = 1; i < 5; i++)
|
||||
{
|
||||
var radius2 = Vector2.Distance(points[i], midpoint);
|
||||
|
||||
if (Mathf.Approximately(radius, radius2) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Must be a pentagon then!
|
||||
return true;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
if (polygonCollider2D != null)
|
||||
{
|
||||
polygonCollider2D.hideFlags = hideFlags;
|
||||
}
|
||||
}
|
||||
#else
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0379d2d63d6fc2a48b08b1495ea22549
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[RequireComponent(typeof(D2D_DestructibleSprite))]
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[AddComponentMenu("Destructible 2D/D2D Breakable")]
|
||||
public class D2D_Breakable : MonoBehaviour
|
||||
{
|
||||
public bool ChangeColliderType;
|
||||
|
||||
public D2D_SpriteColliderType NewColliderType = D2D_SpriteColliderType.AutoPolygon;
|
||||
|
||||
public List<D2D_Anchor> Anchors = new List<D2D_Anchor>();
|
||||
|
||||
protected virtual void OnAlphaTexModified()
|
||||
{
|
||||
var destructibleSprite = GetComponent<D2D_DestructibleSprite>();
|
||||
var rb2d = GetComponent<Rigidbody2D>();
|
||||
var anchored = false;
|
||||
|
||||
// Find which anchors we're connected to
|
||||
foreach (var anchor in Anchors)
|
||||
{
|
||||
var collider2Ds = Physics2D.OverlapCircleAll(anchor.transform.position, anchor.ScaledRadius);
|
||||
|
||||
foreach (var collider2D in collider2Ds)
|
||||
{
|
||||
if (collider2D.attachedRigidbody == rb2d)
|
||||
{
|
||||
anchored = true; goto ExitLoops;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ExitLoops:
|
||||
|
||||
// Broken off anchors?
|
||||
if (anchored == false)
|
||||
{
|
||||
// Enable physics
|
||||
GetComponent<Rigidbody2D>().isKinematic = false;
|
||||
|
||||
// Change collider?
|
||||
if (ChangeColliderType == true && destructibleSprite.ColliderType != NewColliderType)
|
||||
{
|
||||
destructibleSprite.ColliderType = NewColliderType;
|
||||
|
||||
destructibleSprite.RebuildColliders();
|
||||
}
|
||||
|
||||
// Now that it's broken, we no longer need this
|
||||
D2D_Helper.Destroy(this);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf10e60ef78d24d4ca2bdc58163c7d41
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,52 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class D2D_Collider : MonoBehaviour
|
||||
{
|
||||
public bool IsTrigger;
|
||||
|
||||
public PhysicsMaterial2D Material;
|
||||
|
||||
private bool dirty;
|
||||
|
||||
public void MarkAsDirty()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
D2D_Helper.SetDirty(this);
|
||||
#endif
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
public abstract void UpdateColliderSettings();
|
||||
|
||||
protected abstract void SetHideFlags(HideFlags hideFlags);
|
||||
|
||||
protected abstract void RebuildAll();
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (dirty == true)
|
||||
{
|
||||
dirty = false;
|
||||
|
||||
RebuildAll();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void SetHideFlags(bool hide)
|
||||
{
|
||||
var hideFlags = HideFlags.NotEditable;
|
||||
|
||||
if (hide == true)
|
||||
{
|
||||
hideFlags |= HideFlags.HideInInspector;
|
||||
}
|
||||
|
||||
SetHideFlags(hideFlags);
|
||||
}
|
||||
#else
|
||||
public void SetHideFlags(bool hide)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7375669b0754bd044a108513917998d3
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,155 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Destructible 2D/D2D Damageable Sprite")]
|
||||
[RequireComponent(typeof(SpriteRenderer))]
|
||||
public class D2D_DamageableSprite : MonoBehaviour
|
||||
{
|
||||
[System.Serializable]
|
||||
public class DamageLevel
|
||||
{
|
||||
public Sprite Sprite;
|
||||
|
||||
public float DamageRequired;
|
||||
}
|
||||
|
||||
public float Damage;
|
||||
|
||||
public bool AllowDestruction;
|
||||
|
||||
public float DamageLimit;
|
||||
|
||||
public GameObject ReplaceWith;
|
||||
|
||||
public List<DamageLevel> DamageLevels = new List<DamageLevel>();
|
||||
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
public DamageLevel AddDamageLevel(Sprite sprite = null, float damageRequired = 0.0f)
|
||||
{
|
||||
if (DamageLevels == null)
|
||||
{
|
||||
DamageLevels = new List<DamageLevel>();
|
||||
}
|
||||
|
||||
var newDamageLevel = new DamageLevel(); DamageLevels.Add(newDamageLevel);
|
||||
|
||||
newDamageLevel.Sprite = sprite;
|
||||
newDamageLevel.DamageRequired = damageRequired;
|
||||
|
||||
return newDamageLevel;
|
||||
}
|
||||
|
||||
public void InflictDamage(float amount)
|
||||
{
|
||||
Damage += amount;
|
||||
|
||||
UpdateSprite();
|
||||
}
|
||||
|
||||
public void UpdateSprite()
|
||||
{
|
||||
var bestDamageLevel = default(DamageLevel);
|
||||
|
||||
if (DamageLevels != null)
|
||||
{
|
||||
foreach (var damageLevel in DamageLevels)
|
||||
{
|
||||
if (damageLevel != null)
|
||||
{
|
||||
if (bestDamageLevel == null || Damage >= damageLevel.DamageRequired)
|
||||
{
|
||||
// Skip if this is below the best
|
||||
if (bestDamageLevel != null && damageLevel.DamageRequired < bestDamageLevel.DamageRequired)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bestDamageLevel = damageLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Replace sprite?
|
||||
if (bestDamageLevel != null)
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer.sprite != bestDamageLevel.Sprite)
|
||||
{
|
||||
if (bestDamageLevel.Sprite != null)
|
||||
{
|
||||
spriteRenderer.sprite = bestDamageLevel.Sprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteRenderer.sprite = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateDestruction();
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
UpdateDamageLevels();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected virtual void Reset()
|
||||
{
|
||||
UpdateDamageLevels();
|
||||
}
|
||||
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
UpdateSprite();
|
||||
}
|
||||
#endif
|
||||
|
||||
private void UpdateDamageLevels()
|
||||
{
|
||||
if (DamageLevels == null)
|
||||
{
|
||||
DamageLevels = new List<DamageLevel>();
|
||||
}
|
||||
|
||||
// Copy default damage level from SpriteRenderer?
|
||||
if (DamageLevels.Count == 0)
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer.sprite != null)
|
||||
{
|
||||
var newDamageLevel = new DamageLevel(); DamageLevels.Add(newDamageLevel);
|
||||
|
||||
newDamageLevel.Sprite = spriteRenderer.sprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDestruction()
|
||||
{
|
||||
if (AllowDestruction == true)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isPlaying == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (Damage >= DamageLimit)
|
||||
{
|
||||
if (ReplaceWith != null)
|
||||
{
|
||||
D2D_Helper.CloneGameObject(ReplaceWith, transform.parent, transform.position, transform.rotation);
|
||||
}
|
||||
|
||||
D2D_Helper.Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f6d4628b68d59b4993e66e09e35af00
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,524 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public enum D2D_SpriteSplitOrder
|
||||
{
|
||||
Default,
|
||||
KeepLargest,
|
||||
KeepSmallest
|
||||
}
|
||||
|
||||
public abstract class D2D_Destructible : MonoBehaviour
|
||||
{
|
||||
public static List<D2D_Destructible> Destructibles = new List<D2D_Destructible>();
|
||||
|
||||
public static List<D2D_Destructible> DestructiblesCopy = new List<D2D_Destructible>();
|
||||
|
||||
public Texture2D DensityTex;
|
||||
|
||||
public bool AllowSplit;
|
||||
|
||||
public int SplitMinPixels = 20;
|
||||
|
||||
[D2D_RangeAttribute(0.0f, 1.0f)]
|
||||
public float SplitThreshold = 0.25f;
|
||||
|
||||
public D2D_SpriteSplitOrder SplitOrder = D2D_SpriteSplitOrder.Default;
|
||||
|
||||
public int OriginalSolidPixelCount;
|
||||
|
||||
[System.NonSerialized]
|
||||
private Texture2D alphaTex;
|
||||
|
||||
[SerializeField]
|
||||
private float alphaScaleX;
|
||||
|
||||
[SerializeField]
|
||||
private float alphaScaleY;
|
||||
|
||||
[SerializeField]
|
||||
private byte[] alphaTexData;
|
||||
|
||||
[SerializeField]
|
||||
private int alphaTexWidth;
|
||||
|
||||
[SerializeField]
|
||||
private int alphaTexHeight;
|
||||
|
||||
[SerializeField]
|
||||
private int cachedSolidPixelCount = -1;
|
||||
|
||||
private bool dirty;
|
||||
|
||||
public Texture2D AlphaTex
|
||||
{
|
||||
get
|
||||
{
|
||||
DeserializeAlphaTex();
|
||||
|
||||
return alphaTex;
|
||||
}
|
||||
}
|
||||
|
||||
public int SolidPixelCount
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cachedSolidPixelCount == -1)
|
||||
{
|
||||
cachedSolidPixelCount = 0;
|
||||
|
||||
DeserializeAlphaTex();
|
||||
|
||||
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0)
|
||||
{
|
||||
/*
|
||||
for (var y = 0; y < alphaTex.height; y++)
|
||||
{
|
||||
for (var x = 0; x < alphaTex.width; x++)
|
||||
{
|
||||
if (alphaTex.GetPixel(x, y).a >= 0.5f)
|
||||
{
|
||||
cachedSolidPixelCount += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
// This is faster?
|
||||
var pixels = alphaTex.GetPixels32();
|
||||
|
||||
for (var i = pixels.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (pixels[i].a >= 128)
|
||||
{
|
||||
cachedSolidPixelCount += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cachedSolidPixelCount;
|
||||
}
|
||||
}
|
||||
|
||||
public float SolidPixelRatio
|
||||
{
|
||||
get
|
||||
{
|
||||
return D2D_Helper.Divide(SolidPixelCount, OriginalSolidPixelCount);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract Matrix4x4 WorldToPixelMatrix
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public void ResizeAlphaTex(int newWidth, int newHeight)
|
||||
{
|
||||
DeserializeAlphaTex();
|
||||
|
||||
if (alphaTex != null)
|
||||
{
|
||||
ReplaceAlphaWith(new D2D_Pixels(alphaTex).GetResized(newWidth, newHeight));
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Halve Alpha Tex")]
|
||||
public void HalveAlphaTex()
|
||||
{
|
||||
DeserializeAlphaTex();
|
||||
|
||||
if (alphaTex != null)
|
||||
{
|
||||
ResizeAlphaTex(alphaTex.width / 2, alphaTex.height / 2);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Blur Alpha Tex")]
|
||||
public void BlurAlphaTex()
|
||||
{
|
||||
DeserializeAlphaTex();
|
||||
|
||||
if (alphaTex != null)
|
||||
{
|
||||
ReplaceAlphaWith(new D2D_Pixels(alphaTex).GetBlurredAlpha());
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Recalculate Original Solid Pixel Count")]
|
||||
public void RecalculateOriginalSolidPixelCount()
|
||||
{
|
||||
OriginalSolidPixelCount = SolidPixelCount;
|
||||
}
|
||||
|
||||
public void ReplaceAlphaWith(Sprite newSprite)
|
||||
{
|
||||
ReplaceAlphaWith(newSprite != null ? new D2D_Pixels(newSprite) : null);
|
||||
}
|
||||
|
||||
public void ReplaceAlphaWith(Texture2D newTexture)
|
||||
{
|
||||
ReplaceAlphaWith(newTexture != null ? new D2D_Pixels(newTexture) : null);
|
||||
}
|
||||
|
||||
public void ReplaceAlphaWith(int newWidth, int newHeight, Color32[] newPixels)
|
||||
{
|
||||
ReplaceAlphaWith(new D2D_Pixels(newWidth, newHeight, newPixels));
|
||||
}
|
||||
|
||||
public void ReplaceAlphaWith(D2D_Pixels newPixels)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (alphaTex != null)
|
||||
{
|
||||
D2D_Helper.Record(this, "Modify Alpha Tex");
|
||||
}
|
||||
#endif
|
||||
if (newPixels != null)
|
||||
{
|
||||
// Remake texture?
|
||||
//if (alphaTex == null || alphaTex.width != newPixels.Width || alphaTex.height != newPixels.Height)
|
||||
{
|
||||
DestroyAlphaTex();
|
||||
|
||||
alphaTexData = newPixels.ApplyAlpha();
|
||||
alphaTexWidth = newPixels.Width;
|
||||
alphaTexHeight = newPixels.Height;
|
||||
alphaScaleX = D2D_Helper.Reciprocal(alphaTexWidth - 1);
|
||||
alphaScaleY = D2D_Helper.Reciprocal(alphaTexHeight - 1);
|
||||
}
|
||||
// Copy settings over?
|
||||
//else
|
||||
{
|
||||
// alphaTex.SetPixels32(newPixels.Pixels);
|
||||
// alphaTex.Apply();
|
||||
}
|
||||
|
||||
UpdateRect(0, alphaTexWidth, 0, alphaTexHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAlphaTex();
|
||||
|
||||
UpdateRect(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
MarkAsDirty();
|
||||
|
||||
NotifyChanges();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
D2D_Helper.SetDirty(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static Matrix4x4 CalculateStampMatrix(Vector2 position, Vector2 size, float angle)
|
||||
{
|
||||
var t = D2D_Helper.TranslationMatrix(position.x, position.y, 0.0f);
|
||||
var r = D2D_Helper.RotationMatrix(Quaternion.Euler(0.0f, 0.0f, angle));
|
||||
var s = D2D_Helper.ScalingMatrix(size.x, size.y, 1.0f);
|
||||
var o = D2D_Helper.TranslationMatrix(-0.5f, -0.5f, 0.0f); // Centre stamp
|
||||
|
||||
return t * r * s * o;
|
||||
}
|
||||
|
||||
public static void SliceAll(Vector2 startPos, Vector2 endPos, float thickness, Texture2D stampTex, float hardness, int layerMask = -1)
|
||||
{
|
||||
if (stampTex != null)
|
||||
{
|
||||
var mid = (startPos + endPos) / 2.0f;
|
||||
var vec = endPos - startPos;
|
||||
var size = new Vector2(thickness, vec.magnitude);
|
||||
var angle = D2D_Helper.Atan2(vec) * -Mathf.Rad2Deg;
|
||||
|
||||
StampAll(CalculateStampMatrix(mid, size, angle), stampTex, hardness, layerMask);
|
||||
}
|
||||
}
|
||||
|
||||
public static void StampAll(Vector2 position, Vector2 size, float angle, Texture2D stampTex, float hardness, int layerMask = -1)
|
||||
{
|
||||
if (stampTex != null)
|
||||
{
|
||||
StampAll(CalculateStampMatrix(position, size, angle), stampTex, hardness, layerMask);
|
||||
}
|
||||
}
|
||||
|
||||
public static void StampAll(Matrix4x4 matrix, Texture2D stampTex, float hardness, int layerMask = -1)
|
||||
{
|
||||
if (stampTex != null)
|
||||
{
|
||||
// The original list may change during the stamping, so make a clone
|
||||
DestructiblesCopy.Clear();
|
||||
DestructiblesCopy.AddRange(Destructibles);
|
||||
|
||||
foreach (var destructible in DestructiblesCopy)
|
||||
{
|
||||
if (destructible != null)
|
||||
{
|
||||
var mask = 1 << destructible.gameObject.layer;
|
||||
|
||||
if ((layerMask & mask) != 0)
|
||||
{
|
||||
destructible.Stamp(matrix, stampTex, hardness);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GetAlphaAll(Vector2 position, int layerMask = -1)
|
||||
{
|
||||
var alpha = default(float);
|
||||
|
||||
GetAlphaAll(position, ref alpha);
|
||||
|
||||
return alpha;
|
||||
}
|
||||
|
||||
public bool GetAlphaAll(Vector2 position, ref float alpha, int layerMask = -1)
|
||||
{
|
||||
foreach (var destructible in Destructibles)
|
||||
{
|
||||
if (destructible != null)
|
||||
{
|
||||
var mask = 1 << destructible.gameObject.layer;
|
||||
|
||||
if ((layerMask & mask) != 0)
|
||||
{
|
||||
if (destructible.GetAlpha(position, ref alpha) == true)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public float GetAlpha(Vector2 position)
|
||||
{
|
||||
var alpha = default(float);
|
||||
|
||||
GetAlpha(position, ref alpha);
|
||||
|
||||
return alpha;
|
||||
}
|
||||
|
||||
public bool GetAlpha(Vector2 position, ref float alpha)
|
||||
{
|
||||
if (alphaTexData != null && alphaTexData.Length > 0)
|
||||
{
|
||||
var point = WorldToPixelMatrix.MultiplyPoint(position);
|
||||
var x = Mathf.FloorToInt(point.x);
|
||||
var y = Mathf.FloorToInt(point.y);
|
||||
|
||||
if (x >= 0 && x < alphaTexWidth)
|
||||
{
|
||||
if (y >= 0 && y < alphaTexHeight)
|
||||
{
|
||||
alpha = alphaTexData[x + y * alphaTexWidth]; return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Stamp(Vector2 position, Vector2 size, float angle, Texture2D stampTex, float hardness)
|
||||
{
|
||||
DeserializeAlphaTex();
|
||||
|
||||
if (alphaTex != null && stampTex != null)
|
||||
{
|
||||
Stamp(CalculateStampMatrix(position, size, angle), stampTex, hardness);
|
||||
}
|
||||
}
|
||||
|
||||
public void Stamp(Matrix4x4 stampMatrix, Texture2D stampTex, float hardness)
|
||||
{
|
||||
if (alphaTex != null && stampTex != null)
|
||||
{
|
||||
var stampToPixelMatrix = WorldToPixelMatrix * stampMatrix;
|
||||
var pixelToStampMatrix = stampToPixelMatrix.inverse;
|
||||
#if UNITY_EDITOR
|
||||
D2D_Helper.MakeTextureReadable(stampTex);
|
||||
D2D_Helper.MakeTextureReadable(DensityTex);
|
||||
#endif
|
||||
// Project corners of stamp
|
||||
// TODO: account for non-orthogonal matrices?
|
||||
var bl = stampToPixelMatrix.MultiplyPoint(new Vector3(0.0f, 0.0f, 0.0f));
|
||||
var br = stampToPixelMatrix.MultiplyPoint(new Vector3(1.0f, 0.0f, 0.0f));
|
||||
var tl = stampToPixelMatrix.MultiplyPoint(new Vector3(0.0f, 1.0f, 0.0f));
|
||||
var tr = stampToPixelMatrix.MultiplyPoint(new Vector3(1.0f, 1.0f, 0.0f));
|
||||
|
||||
// Find AABB of stamp
|
||||
var xMin = Mathf.FloorToInt(Mathf.Min(Mathf.Min(bl.x, br.x), Mathf.Min(tl.x, tr.x)));
|
||||
var xMax = Mathf.FloorToInt(Mathf.Max(Mathf.Max(bl.x, br.x), Mathf.Max(tl.x, tr.x)));
|
||||
var yMin = Mathf.FloorToInt(Mathf.Min(Mathf.Min(bl.y, br.y), Mathf.Min(tl.y, tr.y)));
|
||||
var yMax = Mathf.FloorToInt(Mathf.Max(Mathf.Max(bl.y, br.y), Mathf.Max(tl.y, tr.y)));
|
||||
|
||||
xMin = Mathf.Clamp(xMin, 0, alphaTexWidth - 1);
|
||||
xMax = Mathf.Clamp(xMax, 0, alphaTexWidth - 1);
|
||||
yMin = Mathf.Clamp(yMin, 0, alphaTexHeight - 1);
|
||||
yMax = Mathf.Clamp(yMax, 0, alphaTexHeight - 1);
|
||||
|
||||
if (xMax > xMin && yMax > yMin)
|
||||
{
|
||||
MarkAsDirty();
|
||||
|
||||
for (var y = yMin; y <= yMax; y++)
|
||||
{
|
||||
for (var x = xMin; x <= xMax; x++)
|
||||
{
|
||||
var uv = pixelToStampMatrix.MultiplyPoint(new Vector3(x, y, 0.0f));
|
||||
|
||||
// Is this pixel within the stamp?
|
||||
if (uv.x >= 0.0f && uv.y >= 0.0f && uv.x < 1.0f && uv.y < 1.0f)
|
||||
{
|
||||
var stamp = stampTex.GetPixel(Mathf.FloorToInt(uv.x * stampTex.width), Mathf.FloorToInt(uv.y * stampTex.height));
|
||||
|
||||
FastPaint(x, y, stamp.a * hardness);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (alphaTex != null)
|
||||
{
|
||||
alphaTex.Apply();
|
||||
}
|
||||
|
||||
var split = false;
|
||||
|
||||
if (AllowSplit == true)
|
||||
{
|
||||
split = D2D_SplitCalculator.Generate(this, SplitOrder);
|
||||
}
|
||||
|
||||
if (split == false)
|
||||
{
|
||||
UpdateRect(xMin, xMax, yMin, yMax);
|
||||
|
||||
NotifyChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FastPaint(int x, int y, float opacity)
|
||||
{
|
||||
var index = x + y * alphaTexWidth;
|
||||
var alpha = alphaTexData[index];
|
||||
|
||||
if (DensityTex != null)
|
||||
{
|
||||
var u = x * alphaScaleX * DensityTex.width;
|
||||
var v = y * alphaScaleY * DensityTex.height;
|
||||
var density = DensityTex.GetPixel(Mathf.FloorToInt(u), Mathf.FloorToInt(v));
|
||||
|
||||
opacity *= 1.0f - density.a;
|
||||
}
|
||||
|
||||
var a = (int)(opacity * 255.0f);
|
||||
|
||||
alpha = (byte)Mathf.Clamp((int)alpha - a, 0, 255);
|
||||
|
||||
alphaTexData[index] = alpha;
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
Destructibles.Add(this);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (UnityEditor.AssetDatabase.Contains(this) == true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
CacheTexures();
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
Destructibles.Remove(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
DestroyAlphaTex();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected virtual void OnValidate()
|
||||
{
|
||||
D2D_Helper.MakeTextureReadable(DensityTex);
|
||||
}
|
||||
#endif
|
||||
|
||||
protected abstract void UpdateRect(int xMin, int xMax, int yMin, int yMax);
|
||||
|
||||
private void DeserializeAlphaTex()
|
||||
{
|
||||
if ((dirty == true || alphaTex == null) && alphaTexData != null && alphaTexData.Length > 0 && alphaTexWidth > 0 && alphaTexHeight > 0)
|
||||
{
|
||||
dirty = false;
|
||||
|
||||
var pixels = new Color32[alphaTexData.Length];
|
||||
|
||||
for (var i = pixels.Length - 1; i >= 0; i--)
|
||||
{
|
||||
pixels[i].a = alphaTexData[i];
|
||||
}
|
||||
|
||||
alphaTex = new Texture2D(alphaTexWidth, alphaTexHeight, TextureFormat.Alpha8, false);
|
||||
alphaTex.hideFlags = HideFlags.DontSave;
|
||||
alphaTex.wrapMode = TextureWrapMode.Clamp;
|
||||
alphaTex.SetPixels32(pixels);
|
||||
alphaTex.Apply();
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyAlphaTex()
|
||||
{
|
||||
if (alphaTex != null)
|
||||
{
|
||||
D2D_Helper.Destroy(alphaTex);
|
||||
|
||||
alphaTex = null;
|
||||
}
|
||||
|
||||
alphaTexData = null;
|
||||
alphaTexWidth = 0;
|
||||
alphaTexHeight = 0;
|
||||
}
|
||||
|
||||
private void CacheTexures()
|
||||
{
|
||||
if (DensityTex != null)
|
||||
{
|
||||
if (DensityTex.width > 0 && DensityTex.height > 0)
|
||||
{
|
||||
DensityTex.GetPixel(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MarkAsDirty()
|
||||
{
|
||||
dirty = true;
|
||||
cachedSolidPixelCount = -1;
|
||||
}
|
||||
|
||||
private void NotifyChanges()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isPlaying == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
BroadcastMessage("OnAlphaTexModified", SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69ac85ffa12a392489dd6515db8561f8
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,489 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public enum D2D_SpriteColliderType
|
||||
{
|
||||
None,
|
||||
Edge,
|
||||
Polygon,
|
||||
AutoPolygon
|
||||
}
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Destructible 2D/D2D Destructible Sprite")]
|
||||
[RequireComponent(typeof(SpriteRenderer))]
|
||||
public class D2D_DestructibleSprite : D2D_Destructible
|
||||
{
|
||||
public static List<D2D_DestructibleSprite> DestructibleSprites = new List<D2D_DestructibleSprite>();
|
||||
|
||||
public Material SourceMaterial;
|
||||
|
||||
[D2D_RangeAttribute(1.0f, 10.0f)]
|
||||
public float Sharpness = 1.0f;
|
||||
|
||||
public D2D_SpriteColliderType ColliderType = D2D_SpriteColliderType.None;
|
||||
|
||||
[SerializeField]
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
[SerializeField]
|
||||
private D2D_EdgeColliders edgeColliders;
|
||||
|
||||
[SerializeField]
|
||||
private D2D_PolygonColliders polygonColliders;
|
||||
|
||||
[SerializeField]
|
||||
private D2D_AutoPolygonCollider autoPolygonCollider;
|
||||
|
||||
[SerializeField]
|
||||
private float expectedPixelsToUnits;
|
||||
|
||||
[SerializeField]
|
||||
private Vector2 expectedPivot;
|
||||
|
||||
[SerializeField]
|
||||
private Material clonedMaterial;
|
||||
|
||||
public override Matrix4x4 WorldToPixelMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (AlphaTex != null)
|
||||
{
|
||||
var sprite = spriteRenderer.sprite;
|
||||
|
||||
if (sprite != null)
|
||||
{
|
||||
var scale = CalculateAlphaTexScale(sprite);
|
||||
var offset = CalculateAlphaTexOffset(sprite);
|
||||
var s = D2D_Helper.ScalingMatrix(D2D_Helper.Reciprocal(scale));
|
||||
var t = D2D_Helper.TranslationMatrix(-offset);
|
||||
|
||||
return s * t * transform.worldToLocalMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
return transform.worldToLocalMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Halve Alpha Tex And Split Min Pixels")]
|
||||
public void HalveAlphaTexAndSplitMinPixels()
|
||||
{
|
||||
if (AlphaTex != null)
|
||||
{
|
||||
HalveAlphaTex();
|
||||
|
||||
SplitMinPixels = Mathf.Max(1, SplitMinPixels / 2);
|
||||
}
|
||||
}
|
||||
|
||||
[ContextMenu("Blur Alpha Tex And Double Sharpness")]
|
||||
public void BlurAlphaTexAndDoubleSharpness()
|
||||
{
|
||||
if (AlphaTex != null)
|
||||
{
|
||||
BlurAlphaTex();
|
||||
|
||||
Sharpness *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildColliders()
|
||||
{
|
||||
if (AlphaTex != null && AlphaTex.width > 0 && AlphaTex.height > 0)
|
||||
{
|
||||
RebuildColliders(0, AlphaTex.width, 0, AlphaTex.height);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
// Has this been cloned?
|
||||
if (clonedMaterial != null)
|
||||
{
|
||||
foreach (var destructibleSprite in DestructibleSprites)
|
||||
{
|
||||
if (destructibleSprite != null && destructibleSprite.clonedMaterial == clonedMaterial)
|
||||
{
|
||||
OnDuplicate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DestructibleSprites.Add(this);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
|
||||
DestructibleSprites.Remove(this);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
// Copy alpha from main tex
|
||||
if (AlphaTex == null && spriteRenderer.sprite != null)
|
||||
{
|
||||
ReplaceAlphaWith(spriteRenderer.sprite);
|
||||
|
||||
RecalculateOriginalSolidPixelCount();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
D2D_Helper.MakeTextureReadable(DensityTex);
|
||||
#endif
|
||||
|
||||
UpdateColliders();
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
|
||||
DestroyAutoPolygonCollider();
|
||||
DestroyPolygonColliders();
|
||||
DestroyEdgeColliders();
|
||||
DestroyMaterial();
|
||||
}
|
||||
|
||||
protected virtual void OnWillRenderObject()
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
UpdateSourceMaterial();
|
||||
|
||||
DestroyMaterialIfSettingsDiffer();
|
||||
|
||||
var sprite = spriteRenderer.sprite;
|
||||
|
||||
if (SourceMaterial != null && sprite != null)
|
||||
{
|
||||
// Clone new material?
|
||||
if (clonedMaterial == null)
|
||||
{
|
||||
clonedMaterial = D2D_Helper.Clone(SourceMaterial, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
clonedMaterial.CopyPropertiesFromMaterial(SourceMaterial);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
clonedMaterial.hideFlags = HideFlags.DontSave;
|
||||
#endif
|
||||
|
||||
clonedMaterial.SetTexture("_MainTex", sprite.texture);
|
||||
clonedMaterial.SetTexture("_AlphaTex", AlphaTex);
|
||||
clonedMaterial.SetVector("_AlphaScale", CalculateAlphaScale(sprite));
|
||||
clonedMaterial.SetVector("_AlphaOffset", CalculateAlphaOffset(sprite));
|
||||
clonedMaterial.SetFloat("_Sharpness", Sharpness);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
clonedMaterial.hideFlags = HideFlags.None;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (spriteRenderer.sharedMaterial != clonedMaterial)
|
||||
{
|
||||
spriteRenderer.sharedMaterial = clonedMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateRect(int xMin, int xMax, int yMin, int yMax)
|
||||
{
|
||||
RebuildColliders(xMin, xMax, yMin, yMax);
|
||||
}
|
||||
|
||||
protected virtual void OnDuplicate()
|
||||
{
|
||||
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (clonedMaterial == spriteRenderer.sharedMaterial)
|
||||
{
|
||||
clonedMaterial = D2D_Helper.Clone(clonedMaterial);
|
||||
|
||||
spriteRenderer.sharedMaterial = clonedMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 CalculateAlphaScale(Sprite sprite)
|
||||
{
|
||||
var texture = sprite.texture;
|
||||
var textureRect = sprite.textureRect;
|
||||
var scaleX = texture.width / textureRect.width;
|
||||
var scaleY = texture.height / textureRect.height;
|
||||
|
||||
return new Vector2(scaleX, scaleY);
|
||||
}
|
||||
|
||||
private Vector2 CalculateAlphaOffset(Sprite sprite)
|
||||
{
|
||||
var texture = sprite.texture;
|
||||
var textureRect = sprite.textureRect;
|
||||
var offsetX = textureRect.x / texture.width;
|
||||
var offsetY = textureRect.y / texture.height;
|
||||
|
||||
return new Vector2(offsetX, offsetY);
|
||||
}
|
||||
|
||||
private void UpdateSourceMaterial()
|
||||
{
|
||||
// Do we need to set a source material?
|
||||
if (SourceMaterial == null)
|
||||
{
|
||||
if (spriteRenderer.sharedMaterial != null)
|
||||
{
|
||||
SourceMaterial = spriteRenderer.sharedMaterial;
|
||||
}
|
||||
else
|
||||
{
|
||||
SourceMaterial = Resources.Load<Material>("Sprites-Default (Destructible 2D)");
|
||||
}
|
||||
}
|
||||
|
||||
// Replace Sprites-Default with Sprites-Default (Destructible 2D)?
|
||||
if (SourceMaterial != null && SourceMaterial.HasProperty("_AlphaTex") == false)
|
||||
{
|
||||
if (SourceMaterial.name == "Sprites-Default")
|
||||
{
|
||||
SourceMaterial = Resources.Load<Material>("Sprites-Default (Destructible 2D)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RebuildColliders(int xMin, int xMax, int yMin, int yMax)
|
||||
{
|
||||
switch (ColliderType)
|
||||
{
|
||||
case D2D_SpriteColliderType.Edge:
|
||||
{
|
||||
if (edgeColliders != null)
|
||||
{
|
||||
edgeColliders.RebuildColliders(AlphaTex, xMin, xMax, yMin, yMax);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case D2D_SpriteColliderType.Polygon:
|
||||
{
|
||||
if (polygonColliders != null)
|
||||
{
|
||||
polygonColliders.RebuildColliders(AlphaTex, xMin, xMax, yMin, yMax);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case D2D_SpriteColliderType.AutoPolygon:
|
||||
{
|
||||
if (autoPolygonCollider != null)
|
||||
{
|
||||
autoPolygonCollider.RebuildCollider(AlphaTex);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateColliders()
|
||||
{
|
||||
if (ColliderType != D2D_SpriteColliderType.None)
|
||||
{
|
||||
var colliderTransform = default(Transform);
|
||||
|
||||
switch (ColliderType)
|
||||
{
|
||||
case D2D_SpriteColliderType.Edge:
|
||||
{
|
||||
DestroyAutoPolygonCollider();
|
||||
DestroyPolygonColliders();
|
||||
|
||||
if (edgeColliders == null)
|
||||
{
|
||||
edgeColliders = D2D_Helper.CreateGameObject("Edge Colliders", transform).AddComponent<D2D_EdgeColliders>();
|
||||
edgeColliders.RebuildAllColliders(AlphaTex);
|
||||
}
|
||||
|
||||
colliderTransform = edgeColliders.transform;
|
||||
}
|
||||
break;
|
||||
|
||||
case D2D_SpriteColliderType.Polygon:
|
||||
{
|
||||
DestroyAutoPolygonCollider();
|
||||
DestroyEdgeColliders();
|
||||
|
||||
if (polygonColliders == null)
|
||||
{
|
||||
polygonColliders = D2D_Helper.CreateGameObject("Polygon Colliders", transform).AddComponent<D2D_PolygonColliders>();
|
||||
polygonColliders.RebuildAllColliders(AlphaTex);
|
||||
}
|
||||
|
||||
colliderTransform = polygonColliders.transform;
|
||||
}
|
||||
break;
|
||||
|
||||
case D2D_SpriteColliderType.AutoPolygon:
|
||||
{
|
||||
DestroyPolygonColliders();
|
||||
DestroyEdgeColliders();
|
||||
|
||||
if (autoPolygonCollider == null)
|
||||
{
|
||||
autoPolygonCollider = D2D_Helper.CreateGameObject("Auto Polygon Collider", transform).AddComponent<D2D_AutoPolygonCollider>();
|
||||
autoPolygonCollider.RebuildCollider(AlphaTex);
|
||||
}
|
||||
|
||||
colliderTransform = autoPolygonCollider.transform;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (colliderTransform != null)
|
||||
{
|
||||
var colliderScale = Vector3.one;
|
||||
var colliderOffset = Vector3.zero;
|
||||
|
||||
if (spriteRenderer != null && AlphaTex != null)
|
||||
{
|
||||
var sprite = spriteRenderer.sprite;
|
||||
|
||||
// Magic to align the colliders with the sprite renderer
|
||||
if (sprite != null)
|
||||
{
|
||||
colliderScale = CalculateAlphaTexScale(sprite);
|
||||
colliderOffset = CalculateAlphaTexOffset(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliderTransform.localPosition != colliderOffset)
|
||||
{
|
||||
colliderTransform.localPosition = colliderOffset;
|
||||
}
|
||||
|
||||
if (colliderTransform.localScale != colliderScale)
|
||||
{
|
||||
colliderTransform.localScale = colliderScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAutoPolygonCollider();
|
||||
DestroyPolygonColliders();
|
||||
DestroyEdgeColliders();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 CalculateAlphaTexScale(Sprite sprite)
|
||||
{
|
||||
var scale = Vector3.one;
|
||||
|
||||
scale.x = D2D_Helper.Divide(sprite.bounds.size.x, sprite.rect.width) * D2D_Helper.Divide(sprite.textureRect.width, AlphaTex.width);
|
||||
scale.y = D2D_Helper.Divide(sprite.bounds.size.y, sprite.rect.height) * D2D_Helper.Divide(sprite.textureRect.height, AlphaTex.height);
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
private Vector3 CalculateAlphaTexOffset(Sprite sprite)
|
||||
{
|
||||
var offset = Vector3.one;
|
||||
|
||||
offset.x = sprite.bounds.min.x + sprite.bounds.size.x * D2D_Helper.Divide(sprite.textureRectOffset.x, sprite.rect.width);
|
||||
offset.y = sprite.bounds.min.y + sprite.bounds.size.y * D2D_Helper.Divide(sprite.textureRectOffset.y, sprite.rect.height);
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
private void DestroyMaterialIfSettingsDiffer()
|
||||
{
|
||||
if (clonedMaterial != null)
|
||||
{
|
||||
if (SourceMaterial == null)
|
||||
{
|
||||
DestroyMaterial(); return;
|
||||
}
|
||||
|
||||
if (clonedMaterial.shader != SourceMaterial.shader)
|
||||
{
|
||||
DestroyMaterial(); return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyEdgeColliders()
|
||||
{
|
||||
if (edgeColliders != null)
|
||||
{
|
||||
D2D_Helper.Destroy(edgeColliders.gameObject);
|
||||
|
||||
edgeColliders = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyPolygonColliders()
|
||||
{
|
||||
if (polygonColliders != null)
|
||||
{
|
||||
D2D_Helper.Destroy(polygonColliders.gameObject);
|
||||
|
||||
polygonColliders = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyAutoPolygonCollider()
|
||||
{
|
||||
if (autoPolygonCollider != null)
|
||||
{
|
||||
D2D_Helper.Destroy(autoPolygonCollider.gameObject);
|
||||
|
||||
autoPolygonCollider = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyMaterial()
|
||||
{
|
||||
D2D_Helper.Destroy(clonedMaterial);
|
||||
|
||||
clonedMaterial = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.MenuItem("CONTEXT/SpriteRenderer/Make Destructible", true)]
|
||||
private static bool MakeDestructibleValidate(UnityEditor.MenuCommand mc)
|
||||
{
|
||||
if (mc != null && mc.context != null)
|
||||
{
|
||||
var spriteRenderer = mc.context as SpriteRenderer;
|
||||
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
return spriteRenderer.GetComponent<D2D_DestructibleSprite>() == null;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/SpriteRenderer/Make Destructible", false)]
|
||||
private static void MakeDestructible(UnityEditor.MenuCommand mc)
|
||||
{
|
||||
if (mc != null && mc.context != null)
|
||||
{
|
||||
var spriteRenderer = mc.context as SpriteRenderer;
|
||||
|
||||
if (spriteRenderer != null && spriteRenderer.GetComponent<D2D_DestructibleSprite>() == null)
|
||||
{
|
||||
UnityEditor.Undo.AddComponent<D2D_DestructibleSprite>(spriteRenderer.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6902fd9fba33c0143ad93ba6ee754d73
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(D2D_DestructibleSprite))]
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[AddComponentMenu("Destructible 2D/D2D Dynamic Mass")]
|
||||
public class D2D_DynamicMass : MonoBehaviour
|
||||
{
|
||||
public float MassPerPixel = 0.01f;
|
||||
|
||||
private D2D_DestructibleSprite destructibleSprite;
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
UpdateMass();
|
||||
}
|
||||
|
||||
protected virtual void LateUpdate()
|
||||
{
|
||||
UpdateMass();
|
||||
}
|
||||
|
||||
private void UpdateMass()
|
||||
{
|
||||
if (destructibleSprite == null) destructibleSprite = GetComponent<D2D_DestructibleSprite>();
|
||||
|
||||
var newMass = destructibleSprite.SolidPixelCount * MassPerPixel;
|
||||
|
||||
if (GetComponent<Rigidbody2D>().mass != newMass)
|
||||
{
|
||||
GetComponent<Rigidbody2D>().mass = newMass;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd1445ce7be05b54b9509f4324e485e4
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,216 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Destructible 2D/D2D Edge Colliders")]
|
||||
public class D2D_EdgeColliders : D2D_Collider
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Cell
|
||||
{
|
||||
public List<EdgeCollider2D> EdgeCollider2Ds = new List<EdgeCollider2D>();
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
foreach (var edgeCollider2D in EdgeCollider2Ds)
|
||||
{
|
||||
D2D_Helper.Destroy(edgeCollider2D);
|
||||
}
|
||||
|
||||
EdgeCollider2Ds.Clear();
|
||||
}
|
||||
|
||||
public void ReplaceColliders(List<EdgeCollider2D> newEdgeCollider2Ds)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
EdgeCollider2Ds.AddRange(newEdgeCollider2Ds);
|
||||
}
|
||||
|
||||
public void UpdateColliderSettings(bool isTrigger, PhysicsMaterial2D material)
|
||||
{
|
||||
foreach (var edgeCollider2D in EdgeCollider2Ds)
|
||||
{
|
||||
if (edgeCollider2D != null)
|
||||
{
|
||||
edgeCollider2D.isTrigger = isTrigger;
|
||||
edgeCollider2D.sharedMaterial = material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[D2D_PopupAttribute(8, 16, 32, 64, 128, 256)]
|
||||
public int CellSize = 64;
|
||||
|
||||
[D2D_RangeAttribute(0.0f, 0.3f)]
|
||||
public float Tolerance = 0.01f;
|
||||
|
||||
[SerializeField]
|
||||
private List<Cell> cells = new List<Cell>();
|
||||
|
||||
[SerializeField]
|
||||
private int cellsX;
|
||||
|
||||
[SerializeField]
|
||||
private int cellsY;
|
||||
|
||||
[SerializeField]
|
||||
private int cellsXY;
|
||||
|
||||
[SerializeField]
|
||||
private int width;
|
||||
|
||||
[SerializeField]
|
||||
private int height;
|
||||
|
||||
public void RebuildAllColliders(Texture2D alphaTex)
|
||||
{
|
||||
if (alphaTex != null)
|
||||
{
|
||||
RebuildColliders(alphaTex, 0, alphaTex.width, 0, alphaTex.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildColliders(Texture2D alphaTex, int xMin, int xMax, int yMin, int yMax)
|
||||
{
|
||||
UpdateColliders(alphaTex);
|
||||
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
//var stopwatch = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
xMin = Mathf.Clamp(xMin - 1, 0, alphaTex.width - 1);
|
||||
yMin = Mathf.Clamp(yMin - 1, 0, alphaTex.height - 1);
|
||||
|
||||
var cellXMin = xMin / CellSize;
|
||||
var cellYMin = yMin / CellSize;
|
||||
var cellXMax = (xMax + CellSize - 1) / CellSize;
|
||||
var cellYMax = (yMax + CellSize - 1) / CellSize;
|
||||
|
||||
for (var cellY = cellYMin; cellY <= cellYMax; cellY++)
|
||||
{
|
||||
for (var cellX = cellXMin; cellX <= cellXMax; cellX++)
|
||||
{
|
||||
if (cellX >= 0 && cellX < cellsX && cellY >= 0 && cellY < cellsY)
|
||||
{
|
||||
xMin = CellSize * cellX;
|
||||
yMin = CellSize * cellY;
|
||||
xMax = Mathf.Min(CellSize + xMin, alphaTex.width);
|
||||
yMax = Mathf.Min(CellSize + yMin, alphaTex.height);
|
||||
|
||||
var cell = cells[cellX + cellY * cellsX];
|
||||
var newEdgeCollider2Ds = D2D_EdgeCalculator.Generate(gameObject, alphaTex, xMin, xMax, yMin, yMax, Tolerance);
|
||||
|
||||
cell.ReplaceColliders(newEdgeCollider2Ds);
|
||||
cell.UpdateColliderSettings(IsTrigger, Material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//stopwatch.Stop(); Debug.Log("RebuildColliders took " + stopwatch.ElapsedMilliseconds + " ms");
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateColliderSettings()
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
if (cell != null)
|
||||
{
|
||||
cell.UpdateColliderSettings(IsTrigger, Material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateColliders(Texture2D alphaTex)
|
||||
{
|
||||
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0 && CellSize > 0 && Tolerance >= 0.0f)
|
||||
{
|
||||
cellsX = (alphaTex.width + CellSize - 1) / CellSize;
|
||||
cellsY = (alphaTex.height + CellSize - 1) / CellSize;
|
||||
cellsXY = cellsX * cellsY;
|
||||
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
if (cells.Count != cellsXY)
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
|
||||
if (alphaTex.width != width || alphaTex.height != height)
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild all cells?
|
||||
if (cells.Count == 0 && cellsXY > 0)
|
||||
{
|
||||
width = alphaTex.width;
|
||||
height = alphaTex.height;
|
||||
|
||||
for (var i = 0; i < cellsXY; i++)
|
||||
{
|
||||
cells.Add(new Cell());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
D2D_Helper.DestroyManaged(DestroyAllCells);
|
||||
}
|
||||
|
||||
protected override void RebuildAll()
|
||||
{
|
||||
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
|
||||
|
||||
if (destructible != null)
|
||||
{
|
||||
RebuildAllColliders(destructible.AlphaTex);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyAllCells()
|
||||
{
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
cell.Destroy();
|
||||
}
|
||||
|
||||
cells.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
foreach (var edgeCollider2D in cell.EdgeCollider2Ds)
|
||||
{
|
||||
if (edgeCollider2D != null)
|
||||
{
|
||||
edgeCollider2D.hideFlags = hideFlags;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df82a8b85d0c7a241a904864275dc63c
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
[AddComponentMenu("Destructible 2D/D2D Explosion Damage")]
|
||||
public class D2D_ExplosionDamage : MonoBehaviour
|
||||
{
|
||||
public LayerMask Layers = -1;
|
||||
|
||||
public float Radius = 1.0f;
|
||||
|
||||
public float Damage = 10.0f;
|
||||
|
||||
public int Samples = 32;
|
||||
|
||||
public bool HasExploded;
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (HasExploded == false)
|
||||
{
|
||||
HasExploded = true;
|
||||
|
||||
Explode();
|
||||
}
|
||||
}
|
||||
|
||||
public void Explode()
|
||||
{
|
||||
if (Samples > 0)
|
||||
{
|
||||
var origin = transform.position;
|
||||
var step = 360.0f / Samples;
|
||||
var scaledDamage = Damage / Samples;
|
||||
|
||||
for (var i = 0; i < Samples; i++)
|
||||
{
|
||||
var angle = i * step;
|
||||
var direction = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle));
|
||||
var hit = Physics2D.Raycast(origin, direction, Radius);
|
||||
var collider = hit.collider;
|
||||
|
||||
if (collider != null && collider.isTrigger == false)
|
||||
{
|
||||
var mask = 1 << collider.gameObject.layer;
|
||||
|
||||
if ((mask & Layers.value) != 0)
|
||||
{
|
||||
var damageableSprite = D2D_Helper.GetComponentUpwards<D2D_DamageableSprite>(collider.transform);
|
||||
|
||||
if (damageableSprite != null)
|
||||
{
|
||||
damageableSprite.InflictDamage(scaledDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 856de3ca546c49448b24dcb5151b45fb
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
|
||||
[AddComponentMenu("Destructible 2D/D2D Explosion Force")]
|
||||
public class D2D_ExplosionForce : MonoBehaviour
|
||||
{
|
||||
public LayerMask Layers = -1;
|
||||
|
||||
public float Radius = 1.0f;
|
||||
|
||||
public float Force = 1.0f;
|
||||
|
||||
public int Samples = 32;
|
||||
|
||||
public bool HasExploded;
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (HasExploded == false)
|
||||
{
|
||||
HasExploded = true;
|
||||
|
||||
Explode();
|
||||
}
|
||||
}
|
||||
|
||||
public void Explode()
|
||||
{
|
||||
if (Samples > 0)
|
||||
{
|
||||
var origin = transform.position;
|
||||
var step = 360.0f / Samples;
|
||||
var scaledForce = Force / Samples;
|
||||
|
||||
for (var i = 0; i < Samples; i++)
|
||||
{
|
||||
var angle = i * step;
|
||||
var direction = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle));
|
||||
var hit = Physics2D.Raycast(origin, direction, Radius);
|
||||
var collider = hit.collider;
|
||||
|
||||
if (collider != null && collider.isTrigger == false && collider.attachedRigidbody != null)
|
||||
{
|
||||
var mask = 1 << collider.gameObject.layer;
|
||||
|
||||
if ((mask & Layers.value) != 0)
|
||||
{
|
||||
var force = direction * scaledForce * (1.0f - hit.fraction);
|
||||
|
||||
hit.collider.attachedRigidbody.AddForceAtPosition(force, origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30cd04bd1fefc174b811f74241da78b1
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
[AddComponentMenu("Destructible 2D/D2D Explosion Stamp")]
|
||||
public class D2D_ExplosionStamp : MonoBehaviour
|
||||
{
|
||||
public LayerMask Layers = -1;
|
||||
|
||||
public Texture2D StampTex;
|
||||
|
||||
public float Hardness = 1.0f;
|
||||
|
||||
public Vector2 Size = Vector2.one;
|
||||
|
||||
public float AngleOffset;
|
||||
|
||||
public float AngleRandomness;
|
||||
|
||||
public bool HasExploded;
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (HasExploded == false)
|
||||
{
|
||||
HasExploded = true;
|
||||
|
||||
Explode();
|
||||
}
|
||||
}
|
||||
|
||||
public void Explode()
|
||||
{
|
||||
var angle = transform.rotation.eulerAngles.z + AngleOffset + Random.Range(-0.5f, 0.5f) * AngleRandomness;
|
||||
|
||||
D2D_Destructible.StampAll(transform.position, Size, angle, StampTex, Hardness, Layers);
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bbea72cf307518469cf0d6eb4291f0d
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
116
Assets/Reference/Destructible2D/Required/Player/D2D_Fixture.cs
Normal file
116
Assets/Reference/Destructible2D/Required/Player/D2D_Fixture.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[AddComponentMenu("Destructible 2D/D2D Fixture")]
|
||||
public class D2D_Fixture : MonoBehaviour
|
||||
{
|
||||
public static List<D2D_Fixture> Fixtures = new List<D2D_Fixture>();
|
||||
|
||||
[D2D_RangeAttribute(0.01f, 1.0f)]
|
||||
public float Threshold = 0.5f;
|
||||
|
||||
private D2D_Destructible destructible;
|
||||
|
||||
private bool dirty = true;
|
||||
|
||||
[SerializeField]
|
||||
private int fixtureID;
|
||||
|
||||
private static int nextFixtureID = 1;
|
||||
|
||||
protected virtual void OnSpriteSplit(bool isClone)
|
||||
{
|
||||
// Assign a fixtureID to the parent, this will be copied to the clones
|
||||
if (isClone == false)
|
||||
{
|
||||
if (nextFixtureID > 1000000)
|
||||
{
|
||||
nextFixtureID = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextFixtureID += 1;
|
||||
}
|
||||
|
||||
fixtureID = nextFixtureID;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
protected virtual void OnAlphaTexModified()
|
||||
{
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
Fixtures.Add(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
Fixtures.Remove(this);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (dirty == true)
|
||||
{
|
||||
dirty = false;
|
||||
destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
|
||||
|
||||
if (destructible != null)
|
||||
{
|
||||
var alpha = destructible.GetAlpha(transform.position);
|
||||
|
||||
// Break fixture?
|
||||
if (alpha < Threshold)
|
||||
{
|
||||
DestroyFixture();
|
||||
}
|
||||
// Break others?
|
||||
else if (fixtureID > 0)
|
||||
{
|
||||
for (var i = Fixtures.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var fixture = Fixtures[i];
|
||||
|
||||
if (fixture != null && fixture != this && fixture.fixtureID == fixtureID)
|
||||
{
|
||||
fixture.DestroyFixture();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static D2D_Fixture FindFixture(string name, Transform transform)
|
||||
{
|
||||
if (transform != null)
|
||||
{
|
||||
var destructible = transform.GetComponentInParent<D2D_Destructible>();
|
||||
|
||||
if (destructible != null)
|
||||
{
|
||||
var fixtures = destructible.GetComponentsInChildren<D2D_Fixture>();
|
||||
|
||||
foreach (var fixture in fixtures)
|
||||
{
|
||||
if (fixture.name == name)
|
||||
{
|
||||
return fixture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void DestroyFixture()
|
||||
{
|
||||
D2D_Helper.Destroy(gameObject);
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bbefba9614e86b48a23d7d563b245a9
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,217 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Destructible 2D/D2D Polygon Colliders")]
|
||||
public class D2D_PolygonColliders : D2D_Collider
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Cell
|
||||
{
|
||||
public PolygonCollider2D PolygonCollider2D;
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (PolygonCollider2D != null)
|
||||
{
|
||||
D2D_Helper.Destroy(PolygonCollider2D);
|
||||
|
||||
PolygonCollider2D = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReplaceCollider(PolygonCollider2D newPolygonCollider2D)
|
||||
{
|
||||
if (PolygonCollider2D != newPolygonCollider2D)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
PolygonCollider2D = newPolygonCollider2D;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateColliderSettings(bool isTrigger, PhysicsMaterial2D material)
|
||||
{
|
||||
if (PolygonCollider2D != null)
|
||||
{
|
||||
PolygonCollider2D.isTrigger = isTrigger;
|
||||
PolygonCollider2D.sharedMaterial = material;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[D2D_PopupAttribute(8, 16, 32, 64, 128, 256)]
|
||||
public int CellSize = 64;
|
||||
|
||||
[D2D_RangeAttribute(0.0f, 0.6f)]
|
||||
public float Tolerance = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
private List<Cell> cells = new List<Cell>();
|
||||
|
||||
[SerializeField]
|
||||
private int cellsX;
|
||||
|
||||
[SerializeField]
|
||||
private int cellsY;
|
||||
|
||||
[SerializeField]
|
||||
private int cellsXY;
|
||||
|
||||
[SerializeField]
|
||||
private int width;
|
||||
|
||||
[SerializeField]
|
||||
private int height;
|
||||
|
||||
public void RebuildAllColliders(Texture2D alphaTex)
|
||||
{
|
||||
if (alphaTex != null)
|
||||
{
|
||||
RebuildColliders(alphaTex, 0, alphaTex.width, 0, alphaTex.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildColliders(Texture2D alphaTex, int xMin, int xMax, int yMin, int yMax)
|
||||
{
|
||||
UpdateColliders(alphaTex);
|
||||
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
//var stopwatch = System.Diagnostics.Stopwatch.StartNew();
|
||||
|
||||
xMin = Mathf.Clamp(xMin - 1, 0, alphaTex.width - 1);
|
||||
yMin = Mathf.Clamp(yMin - 1, 0, alphaTex.height - 1);
|
||||
|
||||
var cellXMin = xMin / CellSize;
|
||||
var cellYMin = yMin / CellSize;
|
||||
var cellXMax = (xMax + CellSize - 1) / CellSize;
|
||||
var cellYMax = (yMax + CellSize - 1) / CellSize;
|
||||
|
||||
for (var cellY = cellYMin; cellY <= cellYMax; cellY++)
|
||||
{
|
||||
for (var cellX = cellXMin; cellX <= cellXMax; cellX++)
|
||||
{
|
||||
if (cellX >= 0 && cellX < cellsX && cellY >= 0 && cellY < cellsY)
|
||||
{
|
||||
xMin = CellSize * cellX;
|
||||
yMin = CellSize * cellY;
|
||||
xMax = Mathf.Min(CellSize + xMin, alphaTex.width);
|
||||
yMax = Mathf.Min(CellSize + yMin, alphaTex.height);
|
||||
|
||||
var cell = cells[cellX + cellY * cellsX];
|
||||
var newPolygonCollider2D = D2D_PolygonCalculator.Generate(gameObject, cell.PolygonCollider2D, alphaTex, xMin, xMax, yMin, yMax, Tolerance);
|
||||
|
||||
cell.ReplaceCollider(newPolygonCollider2D);
|
||||
cell.UpdateColliderSettings(IsTrigger, Material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//stopwatch.Stop(); Debug.Log("RebuildColliders took " + stopwatch.ElapsedMilliseconds + " ms");
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateColliderSettings()
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
if (cell != null)
|
||||
{
|
||||
cell.UpdateColliderSettings(IsTrigger, Material);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateColliders(Texture2D alphaTex)
|
||||
{
|
||||
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0 && CellSize > 0 && Tolerance >= 0.0f)
|
||||
{
|
||||
cellsX = (alphaTex.width + CellSize - 1) / CellSize;
|
||||
cellsY = (alphaTex.height + CellSize - 1) / CellSize;
|
||||
cellsXY = cellsX * cellsY;
|
||||
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
if (cells.Count != cellsXY)
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
|
||||
if (alphaTex.width != width || alphaTex.height != height)
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild all cells?
|
||||
if (cells.Count == 0 && cellsXY > 0)
|
||||
{
|
||||
width = alphaTex.width;
|
||||
height = alphaTex.height;
|
||||
|
||||
for (var i = 0; i < cellsXY; i++)
|
||||
{
|
||||
cells.Add(new Cell());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAllCells();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
D2D_Helper.DestroyManaged(DestroyAllCells);
|
||||
}
|
||||
|
||||
protected override void RebuildAll()
|
||||
{
|
||||
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
|
||||
|
||||
if (destructible != null)
|
||||
{
|
||||
RebuildAllColliders(destructible.AlphaTex);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyAllCells()
|
||||
{
|
||||
if (cells.Count > 0)
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
cell.Destroy();
|
||||
}
|
||||
|
||||
cells.Clear();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
D2D_Helper.SetDirty(this);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
if (cell.PolygonCollider2D != null)
|
||||
{
|
||||
cell.PolygonCollider2D.hideFlags = hideFlags;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
protected override void SetHideFlags(HideFlags hideFlags)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70f8987444db4274e808235343cdada3
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class D2D_RuntimeSprite : MonoBehaviour
|
||||
{
|
||||
public Sprite Sprite;
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
D2D_Helper.Destroy(Sprite);
|
||||
}
|
||||
}
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4fbb12d5c9357249a0d858dfe2a30ac
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
Reference in New Issue
Block a user