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using UnityEngine;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class D2D_PopupAttribute : PropertyAttribute
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{
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public GUIContent[] Names;
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public int[] Values;
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public D2D_PopupAttribute(params int[] newValues)
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{
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Names = newValues.Select(v => new GUIContent(v.ToString())).ToArray();
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Values = newValues.Select(v => v).ToArray();
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(D2D_PopupAttribute))]
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public class D2D_PopupDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (D2D_Helper.BaseRectSet == true)
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{
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position.x = D2D_Helper.BaseRect.x;
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position.width = D2D_Helper.BaseRect.width;
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}
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var Attribute = (D2D_PopupAttribute)attribute;
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EditorGUI.IntPopup(position, property, Attribute.Names, Attribute.Values, label);
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}
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}
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#endif
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