1. svn -> git

This commit is contained in:
2017-04-12 01:23:07 +09:00
commit daaaf2997b
406 changed files with 68990 additions and 0 deletions

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_Anchor))]
public class D2D_Anchor_Editor : D2D_Editor<D2D_Anchor>
{
protected override void OnInspector()
{
DrawDefault("Radius");
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_AutoPolygonCollider))]
public class D2D_AutoPolygonCollider_Editor : D2D_Collider_Editor<D2D_AutoPolygonCollider>
{
protected override void OnInspector()
{
base.OnInspector();
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_Breakable))]
public class D2D_Breakable_Editor : D2D_Editor<D2D_Breakable>
{
protected override void OnInspector()
{
if (Any(t => t.GetComponent<D2D_DestructibleSprite>().AllowSplit == false))
{
if (HelpButton("Breakable sprites require Allow Split", MessageType.Error, "Set Allow Split", 50.0f) == true)
{
Each(t => t.GetComponent<D2D_DestructibleSprite>().AllowSplit = true);
}
}
if (Any(t => t.GetComponent<Rigidbody2D>().isKinematic == false))
{
if (HelpButton("Breakable sprites require Is Kinematic", MessageType.Error, "Set Is Kinematic", 50.0f) == true)
{
Each(t => t.GetComponent<Rigidbody2D>().isKinematic = true);
}
}
DrawDefault("ChangeColliderType");
if (Any(t => t.ChangeColliderType == true))
{
DrawDefault("NewColliderType");
if (Any(t => t.NewColliderType == D2D_SpriteColliderType.Edge))
{
if (HelpButton("Dynamic edge colliders may not work well", MessageType.Warning, "Change", 50.0f) == true)
{
Each(t => {if (t.NewColliderType == D2D_SpriteColliderType.Edge) t.NewColliderType = D2D_SpriteColliderType.AutoPolygon; });
}
}
if (Any(t => t.NewColliderType == t.GetComponent<D2D_DestructibleSprite>().ColliderType))
{
EditorGUILayout.HelpBox("This is the same Collider Type as the source.", MessageType.Warning);
}
}
BeginError(Any(t => t.Anchors.Count == 0));
{
DrawDefault("Anchors");
}
EndError();
}
}

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using UnityEngine;
using UnityEditor;
public abstract class D2D_Collider_Editor<T> : D2D_Editor<T>
where T : D2D_Collider
{
private static bool hide;
protected override void OnInspector()
{
DrawHide();
DrawDefault("IsTrigger");
DrawDefault("Material");
foreach (var t in Targets)
{
t.UpdateColliderSettings();
t.SetHideFlags(hide);
}
EditorGUILayout.Separator();
}
protected void BeginChangeCheck()
{
EditorGUI.BeginChangeCheck();
}
protected void EndChangeCheck()
{
if (EditorGUI.EndChangeCheck() == true)
{
foreach (var t in Targets)
{
if (t != null)
{
t.MarkAsDirty();
}
}
}
}
private void DrawHide()
{
var position = D2D_Helper.Reserve();
if (D2D_Helper.BaseRectSet == true)
{
position.x = D2D_Helper.BaseRect.x;
position.width = D2D_Helper.BaseRect.width;
}
hide = EditorGUI.Toggle(position, "Hide", hide);
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_DamageableSprite))]
public class D2D_DamageableSprite_Editor : D2D_Editor<D2D_DamageableSprite>
{
protected override void OnInspector()
{
DrawDefault("Damage");
EditorGUILayout.Separator();
DrawDefault("AllowDestruction");
if (Any(t => t.AllowDestruction == true))
{
DrawDefault("DamageLimit");
DrawDefault("ReplaceWith");
}
EditorGUILayout.Separator();
DrawDefault("DamageLevels");
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_DestructibleSprite))]
public class D2D_DestructibleSprite_Editor : D2D_Editor<D2D_DestructibleSprite>
{
protected override void OnInspector()
{
DrawAlphaTex();
DrawDefault("DensityTex");
BeginError(Any(t => t.SourceMaterial == null));
{
DrawDefault("SourceMaterial");
}
EndError();
if (Any(t => t.SourceMaterial != null && AssetDatabase.Contains(t.SourceMaterial) == false))
{
EditorGUILayout.HelpBox("This material isn't an asset, so you won't be able to store this Destructible Sprite in a prefab.", MessageType.Warning);
}
if (Any(t => t.SourceMaterial != null && t.SourceMaterial.HasProperty("_AlphaTex") == false))
{
EditorGUILayout.HelpBox("This material lacks the _AlphaTex property, so it will not render correctly.", MessageType.Error);
}
DrawDefault("Sharpness");
EditorGUILayout.Separator();
DrawDefault("ColliderType");
if (Any(t => t.ColliderType == D2D_SpriteColliderType.AutoPolygon && t.AlphaTex != null && t.AlphaTex.width * t.AlphaTex.height > 400 * 400))
{
if (HelpButton("Your Alpha Tex is quite large, and it may run slowly with this Collider Type. Consider lowering its resolution.", MessageType.Warning, "Halve Alpha Tex", 50.0f) == true)
{
Each(t => t.HalveAlphaTex());
}
}
EditorGUILayout.Separator();
DrawDefault("AllowSplit");
if (Any(t => t.AllowSplit == true && t.AlphaTex != null && t.AlphaTex.width * t.AlphaTex.height > 400 * 400))
{
if (HelpButton("Your Alpha Tex is quite large, and it may run slowly with Allow Split. Consider lowering its resolution.", MessageType.Warning, "Halve Alpha Tex", 50.0f) == true)
{
Each(t => t.HalveAlphaTex());
}
}
if (Any(t => t.AllowSplit == true))
{
DrawDefault("SplitMinPixels");
DrawDefault("SplitThreshold");
DrawDefault("SplitOrder");
}
if (Targets.Length == 1 && AssetDatabase.Contains(Target) == false)
{
EditorGUILayout.Separator();
EditorGUI.BeginDisabledGroup(true);
{
EditorGUILayout.IntField("Solid Pixel Count", Target.SolidPixelCount);
EditorGUILayout.IntField("Original Solid Pixel Count", Target.OriginalSolidPixelCount);
EditorGUILayout.Slider("Solid Pixel Ratio", Target.SolidPixelRatio, 0.0f, 1.0f);
}
EditorGUI.EndDisabledGroup();
}
}
private void DrawAlphaTex()
{
var newAlphaTex = (Texture2D)EditorGUI.ObjectField(D2D_Helper.Reserve(), "Alpha Tex", Target.AlphaTex, typeof(Texture2D), false);
if (newAlphaTex != Target.AlphaTex)
{
D2D_Helper.Record(Targets, "Replace Destructible Sprite Alpha");
foreach (var t in Targets)
{
t.ReplaceAlphaWith(newAlphaTex); t.RecalculateOriginalSolidPixelCount(); D2D_Helper.SetDirty(t);
}
}
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_DynamicMass))]
public class D2D_DynamicMass_Editor : D2D_Editor<D2D_DynamicMass>
{
protected override void OnInspector()
{
DrawDefault("MassPerPixel");
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_EdgeColliders))]
public class D2D_EdgeColliders_Editor : D2D_Collider_Editor<D2D_EdgeColliders>
{
private static bool hideColliders;
protected override void OnInspector()
{
base.OnInspector();
BeginChangeCheck();
{
DrawDefault("CellSize");
DrawDefault("Tolerance");
}
EndChangeCheck();
}
}

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using UnityEngine;
using UnityEditor;
using System.Linq;
public abstract class D2D_Editor<T> : Editor
where T : MonoBehaviour
{
protected T Target;
protected T[] Targets;
public override void OnInspectorGUI()
{
D2D_Helper.BaseRect = D2D_Helper.Reserve(0.0f);
D2D_Helper.BaseRectSet = true;
EditorGUI.BeginChangeCheck();
serializedObject.UpdateIfDirtyOrScript();
Target = (T)target;
Targets = targets.Select(t => (T)t).ToArray();
EditorGUILayout.Separator();
OnInspector();
EditorGUILayout.Separator();
serializedObject.ApplyModifiedProperties();
if (EditorGUI.EndChangeCheck() == true)
{
GUI.changed = true; Repaint();
foreach (var t in Targets)
{
D2D_Helper.SetDirty(t);
}
}
D2D_Helper.BaseRectSet = false;
}
public virtual void OnSceneGUI()
{
Target = (T)target;
OnScene();
if (GUI.changed == true)
{
D2D_Helper.SetDirty(target);
}
}
protected void Each(System.Action<T> update)
{
foreach (var t in Targets)
{
update(t);
}
}
protected bool Any(System.Func<T, bool> check)
{
foreach (var t in Targets)
{
if (check(t) == true)
{
return true;
}
}
return false;
}
protected bool All(System.Func<T, bool> check)
{
foreach (var t in Targets)
{
if (check(t) == false)
{
return false;
}
}
return true;
}
protected bool Button(string text)
{
var rect = D2D_Helper.Reserve();
return GUI.Button(rect, text);
}
protected bool HelpButton(string helpText, UnityEditor.MessageType type, string buttonText, float buttonWidth)
{
var clicked = false;
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.HelpBox(helpText, type);
var style = new GUIStyle(GUI.skin.button); style.wordWrap = true;
clicked = GUILayout.Button(buttonText, style, GUILayout.ExpandHeight(true), GUILayout.Width(buttonWidth));
}
EditorGUILayout.EndHorizontal();
return clicked;
}
protected void BeginError(bool error = true)
{
EditorGUILayout.BeginVertical(error == true ? D2D_Helper.Error : D2D_Helper.NoError);
}
protected void EndError()
{
EditorGUILayout.EndVertical();
}
protected void DrawDefault(string proeprtyPath)
{
EditorGUILayout.BeginVertical(D2D_Helper.NoError);
{
EditorGUILayout.PropertyField(serializedObject.FindProperty(proeprtyPath), true);
}
EditorGUILayout.EndVertical();
}
protected virtual void OnInspector()
{
}
protected virtual void OnScene()
{
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_ExplosionForce))]
public class D2D_ExplosionForce_Editor : D2D_Editor<D2D_ExplosionForce>
{
protected override void OnInspector()
{
DrawDefault("Layers");
DrawDefault("Radius");
DrawDefault("Force");
DrawDefault("Samples");
EditorGUILayout.Separator();
DrawDefault("HasExploded");
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_ExplosionStamp))]
public class D2D_ExplosionStamp_Editor : D2D_Editor<D2D_ExplosionStamp>
{
protected override void OnInspector()
{
DrawDefault("Layers");
DrawDefault("StampTex");
DrawDefault("Hardness");
DrawDefault("Size");
DrawDefault("AngleOffset");
DrawDefault("AngleRandomness");
EditorGUILayout.Separator();
DrawDefault("HasExploded");
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_Fixture))]
public class D2D_Fixture_Editor : D2D_Editor<D2D_Fixture>
{
protected override void OnInspector()
{
if (Any(t => D2D_Helper.GetComponentUpwards<D2D_DestructibleSprite>(t.transform) == null))
{
EditorGUILayout.HelpBox("A parent of this GameObject should have the D2D_DestructibleSprite component", MessageType.Error);
}
else
{
EditorGUILayout.HelpBox("This GameObject will get destroyed when the fixture point is removed.", MessageType.Info);
}
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_PolygonColliders))]
public class D2D_PolygonColliders_Editor : D2D_Collider_Editor<D2D_PolygonColliders>
{
private static bool hideColliders;
protected override void OnInspector()
{
base.OnInspector();
BeginChangeCheck();
{
DrawDefault("CellSize");
DrawDefault("Tolerance");
}
EndChangeCheck();
}
}

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using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(D2D_RuntimeSprite))]
public class D2D_RuntimeSprite_Editor : D2D_Editor<D2D_RuntimeSprite>
{
protected override void OnInspector()
{
EditorGUILayout.HelpBox("This component will clean up the runtime generated Sprite used to make this GameObject.", MessageType.Info);
}
}

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using UnityEngine;
using System.Collections.Generic;
public static class D2D_EdgeCalculator
{
enum Edge
{
Left,
Right,
Bottom,
Top
}
class Point
{
public bool Used;
public Point Other;
public Vector2 Position;
public Edge Inner;
public Edge Outer;
}
class Cell
{
public int X;
public int Y;
public int PointIndex;
public int PointCount;
}
private static int xMin;
private static int xMax;
private static int yMin;
private static int yMax;
private static int width;
private static int height;
private static int cellCount;
private static List<Cell> cells = new List<Cell>();
private static List<EdgeCollider2D> generatedEdgeColliders = new List<EdgeCollider2D>();
private static List<Vector2> generatedPoints = new List<Vector2>();
private static int cellPointCount;
private static List<Point> cellPoints = new List<Point>();
private static LinkedList<Point> tracedEdges = new LinkedList<Point>();
private static Vector2 translation;
private static Color[] pixels;
private static int pixelsX;
private static int pixelsY;
private static int pixelsWidth;
private static int pixelsHeight;
private static void GetPixels(Texture2D alphaTex, int l, int b, int r, int t)
{
l = Mathf.Max(l, 0);
b = Mathf.Max(b, 0);
r = Mathf.Min(r, alphaTex.width);
t = Mathf.Min(t, alphaTex.height);
pixelsX = l;
pixelsY = b;
pixelsWidth = r - l;
pixelsHeight = t - b;
pixels = alphaTex.GetPixels(pixelsX, pixelsY, pixelsWidth, pixelsHeight);
}
public static List<EdgeCollider2D> Generate(GameObject gameObject, Texture2D alphaTex, int newXMin, int newXMax, int newYMin, int newYMax, float tolerance)
{
cellCount = 0;
cellPointCount = 0;
generatedEdgeColliders.Clear();
if (gameObject != null && alphaTex != null)
{
xMin = newXMin; if (xMin == 0) xMin -= 1; // Expand left?
yMin = newYMin; if (yMin == 0) yMin -= 1; // Expand bottom?
xMax = newXMax;
yMax = newYMax;
width = xMax - xMin;
height = yMax - yMin;
GetPixels(alphaTex, newXMin - 1, newYMin - 1, newXMax + 1, newYMax + 1);
if (width > 0 && height > 0)
{
if (cells.Capacity < width * height)
{
cells.Capacity = width * height;
}
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var cell = GetNextCell();
var bl = GetAlphaOrDefault(xMin + x , yMin + y );
var br = GetAlphaOrDefault(xMin + x + 1, yMin + y );
var tl = GetAlphaOrDefault(xMin + x , yMin + y + 1);
var tr = GetAlphaOrDefault(xMin + x + 1, yMin + y + 1);
cell.X = x;
cell.Y = y;
translation.x = xMin + x + 0.5f;
translation.y = yMin + y + 0.5f;
CalculateCell(cell, bl, br, tl, tr, 0.5f);
}
}
for (var i = 0; i < cellCount; i++)
{
var cell = cells[i];
for (var j = 0; j < cell.PointCount; j++)
{
var point = cellPoints[cell.PointIndex + j];
if (point.Used == false)
{
TraceEdges(cell, point);
OptimizeEdges(tolerance);
CompileTracedEdges(gameObject);
}
}
}
/*
var border = gameObject.AddComponent<EdgeCollider2D>(); generatedEdgeColliders.Add(border);
border.points = new Vector2[] {
new Vector2(xMin, yMin),
new Vector2(xMax, yMin),
new Vector2(xMax, yMax),
new Vector2(xMin, yMax),
new Vector2(xMin, yMin) };*/
}
}
return generatedEdgeColliders;
}
private static Cell GetNextCell()
{
var cell = default(Cell);
if (cellCount >= cells.Count)
{
cell = new Cell(); cells.Add(cell);
}
else
{
cell = cells[cellCount];
}
cellCount += 1;
return cell;
}
private static Point GetNextCellPoint()
{
var point = default(Point);
if (cellPointCount >= cellPoints.Count)
{
point = new Point(); cellPoints.Add(point);
}
else
{
point = cellPoints[cellPointCount];
point.Used = false;
}
cellPointCount += 1;
return point;
}
private static void CompileTracedEdges(GameObject gameObject)
{
var edgeCollider2D = gameObject.AddComponent<EdgeCollider2D>(); generatedEdgeColliders.Add(edgeCollider2D);
generatedPoints.Clear();
foreach (var point in tracedEdges)
{
generatedPoints.Add(point.Position);
}
edgeCollider2D.points = generatedPoints.ToArray();
}
private static void CalculateCell(Cell cell, float bl, float br, float tl, float tr, float threshold)
{
var index = cellPointCount;
var count = 0;
var useBl = bl >= threshold;
var useBr = br >= threshold;
var useTl = tl >= threshold;
var useTr = tr >= threshold;
// Top
if (useTl ^ useTr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform((tl - threshold) / (tl - tr), 1.0f);
point.Inner = Edge.Top;
point.Outer = Edge.Bottom;
}
// Right
if (useTr ^ useBr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform(1.0f, (br - threshold) / (br - tr));
point.Inner = Edge.Right;
point.Outer = Edge.Left;
}
// Bottom
if (useBl ^ useBr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform((bl - threshold) / (bl - br), 0.0f);
point.Inner = Edge.Bottom;
point.Outer = Edge.Top;
}
// Left
if (useTl ^ useBl)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform(0.0f, (bl - threshold) / (bl - tl));
point.Inner = Edge.Left;
point.Outer = Edge.Right;
}
// Pair up points
switch (count)
{
case 2:
{
cellPoints[index + 0].Other = cellPoints[index + 1];
cellPoints[index + 1].Other = cellPoints[index + 0];
}
break;
case 4:
{
if (useTl == true && useBr == true)
{
cellPoints[index + 0].Other = cellPoints[index + 3];
cellPoints[index + 1].Other = cellPoints[index + 2];
cellPoints[index + 2].Other = cellPoints[index + 1];
cellPoints[index + 3].Other = cellPoints[index + 0];
}
else
{
cellPoints[index + 0].Other = cellPoints[index + 1];
cellPoints[index + 1].Other = cellPoints[index + 0];
cellPoints[index + 2].Other = cellPoints[index + 3];
cellPoints[index + 3].Other = cellPoints[index + 2];
}
}
break;
}
cell.PointIndex = index;
cell.PointCount = count;
}
private static void TraceEdges(Cell cell, Point point)
{
tracedEdges.Clear();
TraceEdge(cell, point, false);
TraceEdge(cell, point.Other, true);
}
private static void TraceEdge(Cell cell, Point point, bool last)
{
point.Used = true;
if (last == true)
{
tracedEdges.AddLast(point);
}
else
{
tracedEdges.AddFirst(point);
}
switch (point.Inner)
{
case Edge.Left:
{
cell = GetCell(cell.X - 1, cell.Y);
}
break;
case Edge.Right:
{
cell = GetCell(cell.X + 1, cell.Y);
}
break;
case Edge.Bottom:
{
cell = GetCell(cell.X, cell.Y - 1);
}
break;
case Edge.Top:
{
cell = GetCell(cell.X, cell.Y + 1);
}
break;
}
if (cell != null)
{
for (var i = 0; i < cell.PointCount; i++)
{
var outerPoint = cellPoints[cell.PointIndex + i];
if (outerPoint.Used == false && outerPoint.Inner == point.Outer)
{
outerPoint.Used = true;
TraceEdge(cell, outerPoint.Other, last);
}
}
}
}
private static void OptimizeEdges(float tolerance)
{
if (tolerance > 0.0f && tracedEdges.Count > 2)
{
var a = tracedEdges.First;
var b = a.Next;
var c = b.Next;
while (true)
{
var ab = Vector3.Normalize(b.Value.Position - a.Value.Position);
var bc = Vector3.Normalize(c.Value.Position - b.Value.Position);
var abc = Vector3.Dot(ab, bc);
if (abc > (1.0f - tolerance))
{
tracedEdges.Remove(b);
if (c != tracedEdges.Last)
{
b = c;
c = c.Next;
}
else
{
return;
}
}
else
{
if (c != tracedEdges.Last)
{
a = b;
b = c;
c = c.Next;
}
else
{
return;
}
}
}
}
}
private static float GetAlphaOrDefault(int x, int y)
{
x -= pixelsX;
y -= pixelsY;
if (x >= 0 && y >= 0 && x < pixelsWidth && y < pixelsHeight)
{
return pixels[x + y * pixelsWidth].a;
}
return default(float);
}
private static Cell GetCell(int x, int y)
{
if (x >= 0 && y >= 0 && x < width && y < height)
{
return cells[x + y * width];
}
return null;
}
private static Vector2 Transform(float x, float y)
{
x = x + translation.x;
y = y + translation.y;
return new Vector2(x, y);
}
}

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fileFormatVersion: 2
guid: 5ff43b95fef4b8240b7c27f680217911
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

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using UnityEngine;
using System.Collections.Generic;
public static partial class D2D_Helper
{
public static int MeshVertexLimit = 65000;
public static void GetPixelsBilinear(Texture2D t, int x, int y)
{
}
public static void Swap<T>(ref T a, ref T b)
{
var c = b;
b = a;
a = c;
}
public static float Atan2(Vector2 xy)
{
return Mathf.Atan2(xy.x, xy.y);
}
public static void ResizeArrayTo<T>(List<T> array, int size, System.Func<int, T> newT, System.Action<T> removeT)
{
if (array != null)
{
while (array.Count < size)
{
array.Add(newT != null ? newT(array.Count) : default(T));
}
while (array.Count > size)
{
if (removeT != null)
{
removeT(array[array.Count - 1]);
}
array.RemoveAt(array.Count - 1);
}
}
}
private static HideFlags oldHideFlags;
public static void BeginStealthSet(Object o)
{
if (o != null)
{
oldHideFlags = o.hideFlags;
o.hideFlags = HideFlags.DontSave;
}
}
public static void EndStealthSet(Object o)
{
if (o != null)
{
o.hideFlags = oldHideFlags;
}
}
public static void StealthSet(MeshFilter mf, Mesh m)
{
if (mf != null && mf.sharedMesh != m)
{
#if UNITY_EDITOR
var hf = mf.hideFlags;
mf.hideFlags = HideFlags.DontSave;
mf.sharedMesh = m;
mf.hideFlags = hf;
#else
mf.sharedMesh = m;
#endif
}
}
public static void StealthSet(MeshRenderer mr, Material m)
{
if (mr != null && mr.sharedMaterial != m)
{
#if UNITY_EDITOR
var hf = mr.hideFlags;
mr.hideFlags = HideFlags.DontSave;
mr.sharedMaterial = m;
mr.hideFlags = hf;
#else
mr.sharedMaterial = m;
#endif
}
}
public static void SetPosition(Transform t, Vector3 v)
{
if (t != null)
{
#if UNITY_EDITOR
if (Application.isPlaying == false && t.position == v) return;
#endif
t.position = v;
}
}
public static void Destroy(Object o)
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
{
Object.DestroyImmediate(o, true); return;
}
#endif
Object.Destroy(o);
}
public static void DestroyManaged(System.Action DestroyAction)
{
if (DestroyAction != null)
{
#if UNITY_EDITOR
var isPlaying = Application.isPlaying;
UnityEditor.EditorApplication.delayCall += () =>
{
if (Application.isPlaying == isPlaying)
{
DestroyAction();
}
};
#else
DestroyAction();
#endif
}
}
public static void SetParent(Transform t, Transform newParent, bool keepLocalTransform = true)
{
if (t != null && t.parent != newParent)
{
if (keepLocalTransform == true)
{
var oldLocalPosition = t.localPosition;
var oldLocalRotation = t.localRotation;
var oldLocalScale = t.localScale;
t.parent = newParent;
t.localPosition = oldLocalPosition;
t.localRotation = oldLocalRotation;
t.localScale = oldLocalScale;
}
else
{
t.parent = newParent;
}
}
}
public static void SetLocalPosition(Transform t, float x, float y, float z)
{
SetLocalPosition(t, new Vector3(x, y, z));
}
public static void SetLocalPosition(Transform t, Vector3 v)
{
if (t != null)
{
#if UNITY_EDITOR
if (Application.isPlaying == false && t.localPosition == v) return;
#endif
t.localPosition = v;
}
}
public static void SetLocalScale(Transform t, float v)
{
SetLocalScale(t, new Vector3(v, v, v));
}
public static void SetLocalScale(Transform t, Vector3 v)
{
if (t != null)
{
#if UNITY_EDITOR
if (Application.isPlaying == false && t.localScale == v) return;
#endif
if (t.localScale == v) return;
t.localScale = v;
}
}
public static T GetComponentUpwards<T>(Transform transform, bool skipFirst = false)
where T : Component
{
if (transform != null)
{
if (skipFirst == true)
{
transform = transform.parent;
}
while (transform != null)
{
var component = transform.GetComponent<T>();
if (component != null) return component;
transform = transform.parent;
}
}
return null;
}
public static T GetOrAddComponent<T>(GameObject gameObject)
where T : Component
{
if (gameObject != null)
{
var component = gameObject.GetComponent<T>();
if (component == null) component = gameObject.AddComponent<T>();
return component;
}
return null;
}
public static GameObject CloneGameObject(GameObject source, Transform parent, bool keepName = false)
{
if (source != null)
{
var clone = (GameObject)GameObject.Instantiate(source); if (clone == null) throw new System.NullReferenceException();
if (parent != null) SetParent(clone.transform, parent, true);
if (keepName == true) clone.name = source.name;
return clone;
}
return source;
}
public static GameObject CloneGameObject(GameObject source, Transform parent, Vector3 xyz, Quaternion rot, bool keepName = false)
{
if (source != null)
{
var clone = (GameObject)GameObject.Instantiate(source, xyz, rot); if (clone == null) throw new System.NullReferenceException();
if (parent != null) SetParent(clone.transform, parent, true);
if (keepName == true) clone.name = source.name;
return clone;
}
return source;
}
public static GameObject CreateGameObject(string name = "", Transform parent = null)
{
return CreateGameObject(name, parent, Vector3.zero, Quaternion.identity, Vector3.one);
}
public static GameObject CreateGameObject(string name, Transform parent, Vector3 position, Quaternion identity, Vector3 scale)
{
var gameObject = new GameObject(name);
gameObject.transform.parent = parent;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localRotation = Quaternion.identity;
gameObject.transform.localScale = Vector3.one;
return gameObject;
}
public static T Clone<T>(T o, bool keepName = true)
where T : Object
{
if (o != null)
{
var c = (T)Object.Instantiate(o);
if (c != null && keepName == true) c.name = o.name;
return c;
}
return null;
}
public static bool Enabled(Behaviour b)
{
return b != null && b.enabled == true && b.gameObject.activeInHierarchy == true;
}
public static float Divide(float a, float b)
{
return Zero(b) == false ? a / b : 0.0f;
}
public static Vector2 Divide(float xA, float yA, float xB, float yB)
{
return new Vector2(Divide(xA, xB), Divide(yA, yB));
}
public static float Reciprocal(float v)
{
return Zero(v) == false ? 1.0f / v : 0.0f;
}
public static Vector2 Reciprocal(Vector2 v)
{
return new Vector2(Reciprocal(v.x), Reciprocal(v.y));
}
public static Vector2 Reciprocal(float x, float y)
{
return new Vector2(Reciprocal(x), Reciprocal(y));
}
public static Vector3 Reciprocal(Vector3 v)
{
return new Vector3(Reciprocal(v.x), Reciprocal(v.y), Reciprocal(v.z));
}
public static Vector3 Reciprocal(float x, float y, float z)
{
return new Vector3(Reciprocal(x), Reciprocal(y), Reciprocal(z));
}
public static bool Zero(float v)
{
return Mathf.Approximately(v, 0.0f);
}
public static Matrix4x4 RotationMatrix(Quaternion q)
{
var matrix = Matrix4x4.TRS(Vector3.zero, q, Vector3.one);
return matrix;
}
public static Matrix4x4 TranslationMatrix(Vector3 xyz)
{
return TranslationMatrix(xyz.x, xyz.y, xyz.z);
}
public static Matrix4x4 TranslationMatrix(float x, float y, float z)
{
var matrix = Matrix4x4.identity;
matrix.m03 = x;
matrix.m13 = y;
matrix.m23 = z;
return matrix;
}
public static Matrix4x4 ScalingMatrix(float xyz)
{
return ScalingMatrix(xyz, xyz, xyz);
}
public static Matrix4x4 ScalingMatrix(Vector3 xyz)
{
return ScalingMatrix(xyz.x, xyz.y, xyz.z);
}
public static Matrix4x4 ScalingMatrix(float x, float y, float z)
{
var matrix = Matrix4x4.identity;
matrix.m00 = x;
matrix.m11 = y;
matrix.m22 = z;
return matrix;
}
public static float DampenFactor(float dampening, float elapsed)
{
return 1.0f - Mathf.Pow((float)System.Math.E, - dampening * elapsed);
}
public static Quaternion Dampen(Quaternion current, Quaternion target, float dampening, float elapsed, float minStep = 0.0f)
{
var factor = DampenFactor(dampening, elapsed);
var maxDelta = Quaternion.Angle(current, target) * factor + minStep * elapsed;
return MoveTowards(current, target, maxDelta);
}
public static float Dampen(float current, float target, float dampening, float elapsed, float minStep = 0.0f)
{
var factor = DampenFactor(dampening, elapsed);
var maxDelta = Mathf.Abs(target - current) * factor + minStep * elapsed;
return MoveTowards(current, target, maxDelta);
}
public static Vector3 Dampen3(Vector3 current, Vector3 target, float dampening, float elapsed, float minStep = 0.0f)
{
var factor = DampenFactor(dampening, elapsed);
var maxDelta = Mathf.Abs((target - current).magnitude) * factor + minStep * elapsed;
return Vector3.MoveTowards(current, target, maxDelta);
}
public static Quaternion MoveTowards(Quaternion current, Quaternion target, float maxDelta)
{
var delta = Quaternion.Angle(current, target);
return Quaternion.Slerp(current, target, Divide(maxDelta, delta));
}
public static float MoveTowards(float current, float target, float maxDelta)
{
if (target > current)
{
current = System.Math.Min(target, current + maxDelta);
}
else
{
current = System.Math.Max(target, current - maxDelta);
}
return current;
}
public static Vector3 ClosestPointToLineSegment(Vector3 a, Vector3 b, Vector3 point)
{
var l = (b - a).magnitude;
var d = (b - a).normalized;
return a + Mathf.Clamp(Vector3.Dot(point - a, d), 0.0f, l) * d;
}
public static Vector3 ClosestPointToTriangle(Vector3 a, Vector3 b, Vector3 c, Vector3 p)
{
var r = Quaternion.Inverse(Quaternion.LookRotation(-Vector3.Cross(a - b, a - c)));
var ra = r * a;
var rb = r * b;
var rc = r * c;
var rp = r * p;
var a2 = D2D_Helper.VectorXY(ra);
var b2 = D2D_Helper.VectorXY(rb);
var c2 = D2D_Helper.VectorXY(rc);
var p2 = D2D_Helper.VectorXY(rp);
if (PointLeftOfLine(a2, b2, p2) == true)
{
return ClosestPointToLineSegment(a, b, p);
}
if (PointLeftOfLine(b2, c2, p2) == true)
{
return ClosestPointToLineSegment(b, c, p);
}
if (PointLeftOfLine(c2, a2, p2) == true)
{
return ClosestPointToLineSegment(c, a, p);
}
var barycentric = GetBarycentric(a2, b2, c2, p2);
return barycentric.x * a + barycentric.y * b + barycentric.z * c;
}
public static Vector3 GetBarycentric(Vector2 a, Vector2 b, Vector2 c, Vector2 p)
{
var barycentric = Vector3.zero;
var v0 = b - a;
var v1 = c - a;
var v2 = p - a;
var d00 = Vector2.Dot(v0, v0);
var d01 = Vector2.Dot(v0, v1);
var d11 = Vector2.Dot(v1, v1);
var d20 = Vector2.Dot(v2, v0);
var d21 = Vector2.Dot(v2, v1);
var denom = D2D_Helper.Reciprocal(d00 * d11 - d01 * d01);
barycentric.y = (d11 * d20 - d01 * d21) * denom;
barycentric.z = (d00 * d21 - d01 * d20) * denom;
barycentric.x = 1.0f - barycentric.y - barycentric.z;
return barycentric;
}
public static bool PointLeftOfLine(Vector2 a, Vector2 b, Vector2 p) // NOTE: CCW
{
return ((b.x - a.x) * (p.y - a.y) - (p.x - a.x) * (b.y - a.y)) >= 0.0f;
}
public static bool PointRightOfLine(Vector2 a, Vector2 b, Vector2 p) // NOTE: CCW
{
return ((b.x - a.x) * (p.y - a.y) - (p.x - a.x) * (b.y - a.y)) <= 0.0f;
}
public static Vector2 VectorXY(Vector3 xyz)
{
return new Vector2(xyz.x, xyz.y);
}
}

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fileFormatVersion: 2
guid: 2a0dca602cf01b8499a666502d6b1c77
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public static partial class D2D_Helper
{
public static bool BaseRectSet;
public static Rect BaseRect;
private static GUIStyle none;
private static GUIStyle error;
private static GUIStyle noError;
public static GUIStyle None
{
get
{
if (none == null)
{
none = new GUIStyle();
}
return none;
}
}
public static GUIStyle Error
{
get
{
if (error == null)
{
error = new GUIStyle();
error.border = new RectOffset(3, 3, 3, 3);
error.normal = new GUIStyleState();
error.normal.background = CreateTempTexture(12, 12, "iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAALElEQVQIHWP4z8CgC8SHgfg/lNZlQBIACYIlGEEMBjTABOQfQRM7AlKGYSYAoOwcvDRV9/MAAAAASUVORK5CYII=");
}
return error;
}
}
public static GUIStyle NoError
{
get
{
if (noError == null)
{
noError = new GUIStyle();
noError.border = new RectOffset(3, 3, 3, 3);
noError.normal = new GUIStyleState();
}
return noError;
}
}
public static Texture2D CreateTempTexture(int width, int height, string encoded)
{
var texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
texture.hideFlags = HideFlags.HideAndDontSave;
texture.LoadImage(System.Convert.FromBase64String(encoded));
texture.Apply();
return texture;
}
public static Rect Reserve(float height = 16.0f)
{
var rect = default(Rect);
EditorGUILayout.BeginVertical(NoError);
{
rect = EditorGUILayout.BeginVertical();
{
EditorGUILayout.LabelField(string.Empty, GUILayout.Height(height));
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndVertical();
if (BaseRectSet == true)
{
rect.xMin = BaseRect.xMin;
rect.xMax = BaseRect.xMax;
}
return rect;
}
public static void Record<T>(T t, string desc)
where T : Object
{
if (t != null)
{
Undo.RecordObject(t, desc);
}
}
public static void Record<T>(T[] ts, string desc)
where T : Object
{
if (ts != null)
{
Undo.RecordObjects(ts, desc);
}
}
public static void SetDirty<T>(T t)
where T : Object
{
if (t != null)
{
EditorUtility.SetDirty(t);
}
}
public static void SetDirty<T>(T[] ts)
where T : Object
{
foreach (var t in ts)
{
SetDirty(t);
}
}
public static List<T> LoadAllAssets<T>(string pattern) // e.g. "*.prefab"
where T : Object
{
var assets = new List<T>();
var basePath = Application.dataPath;
var files = new List<string>(); GetFilesRecursive(files, basePath, pattern);
var sub = basePath.Length - "Assets".Length;
for (var i = 0; i < files.Count; i++)
{
EditorUtility.DisplayProgressBar("Loading Assets", "", (float)files.Count / (float)i);
var file = files[i];
var path = file.Substring(sub);
var asset = LoadAsset<T>(path);
if (asset != null)
{
assets.Add(asset);
}
}
EditorUtility.ClearProgressBar();
return assets;
}
public static T LoadAsset<T>(string path)
where T : Object
{
return (T)AssetDatabase.LoadAssetAtPath(path, typeof(T));
}
private static void GetFilesRecursive(List<string> files, string path, string pattern)
{
files.AddRange(System.IO.Directory.GetFiles(path, pattern));
var directories = System.IO.Directory.GetDirectories(path);
foreach (var directory in directories)
{
GetFilesRecursive(files, directory, pattern);
}
}
public static T GetAssetImporter<T>(Object asset)
where T : AssetImporter
{
return GetAssetImporter<T>((AssetDatabase.GetAssetPath(asset)));
}
public static T GetAssetImporter<T>(string path)
where T : AssetImporter
{
return (T)AssetImporter.GetAtPath(path);
}
public static void ReimportAsset(Object asset)
{
ReimportAsset(AssetDatabase.GetAssetPath(asset));
}
public static void ReimportAsset(string path)
{
AssetDatabase.ImportAsset(path);
}
public static void MakeTextureReadable(Texture2D texture)
{
if (texture != null)
{
var importer = D2D_Helper.GetAssetImporter<UnityEditor.TextureImporter>(texture);
if (importer != null && importer.isReadable == false)
{
importer.isReadable = true;
D2D_Helper.ReimportAsset(importer.assetPath);
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 958e55e465f5714428368c324eca0449
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

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using UnityEngine;
[System.Serializable]
public class D2D_Pixels
{
[SerializeField]
private int width;
[SerializeField]
private int height;
[SerializeField]
private Color32[] pixels;
public int Width
{
get
{
return width;
}
}
public int Height
{
get
{
return height;
}
}
public Color32[] Pixels
{
get
{
return pixels;
}
}
public D2D_Pixels()
{
}
public D2D_Pixels(Texture texture) : this((Texture2D)texture)
{
}
public D2D_Pixels(Sprite sprite)
{
if (sprite == null) throw new System.ArgumentNullException();
#if UNITY_EDITOR
D2D_Helper.MakeTextureReadable(sprite.texture);
#endif
var rect = sprite.textureRect;
var sourceWidth = sprite.texture.width;
var sourcePixels = sprite.texture.GetPixels32();
var sourceOffset = sourceWidth * (int)rect.yMin + (int)rect.xMin;
var targetOffset = 0;
width = (int)rect.width;
height = (int)rect.height;
pixels = new Color32[width * height];
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
pixels[targetOffset + x] = sourcePixels[sourceOffset + x];
}
sourceOffset += sourceWidth;
targetOffset += width;
}
}
public D2D_Pixels(Texture2D texture)
{
if (texture == null) throw new System.ArgumentNullException();
#if UNITY_EDITOR
D2D_Helper.MakeTextureReadable(texture);
#endif
width = texture.width;
height = texture.height;
pixels = texture.GetPixels32();
}
public D2D_Pixels(int newWidth, int newHeight)
{
if (newWidth < 0) throw new System.ArgumentOutOfRangeException();
if (newHeight < 0) throw new System.ArgumentOutOfRangeException();
width = newWidth;
height = newHeight;
pixels = new Color32[newWidth * newHeight];
}
public D2D_Pixels(int newWidth, int newHeight, Color32[] newPixels)
{
if (newWidth < 0) throw new System.ArgumentOutOfRangeException();
if (newHeight < 0) throw new System.ArgumentOutOfRangeException();
if (newPixels == null) throw new System.ArgumentNullException();
if (newWidth * newHeight != newPixels.Length) throw new System.ArgumentOutOfRangeException();
width = newWidth;
height = newHeight;
pixels = newPixels;
}
public Color32 GetPixel(int x, int y)
{
return pixels[x + width * y];
}
public Color32 GetPixelTransparent(int x, int y)
{
if (x < 0 || y < 0 || x >= width || y >= height) return new Color32(0, 0, 0, 0);
return pixels[x + width * y];
}
public Color32 GetPixelClamp(int x, int y)
{
if (x < 0) x = 0; else if (x >= width ) x = width -1;
if (y < 0) y = 0; else if (y >= height) y = height -1;
return pixels[x + width * y];
}
public Color32 GetPixelRepeat(int x, int y)
{
x = x >= 0 ? x % width : width + (x % width );
y = y >= 0 ? y % height : height + (y % height);
return pixels[x + width * y];
}
public Color32 GetPixelBilinear(float u, float v)
{
u = u * (width - 1);
v = v * (height - 1);
var x = Mathf.FloorToInt(u);
var y = Mathf.FloorToInt(v);
var s = u - x;
var t = v - y;
var bl = GetPixelClamp(x , y );
var br = GetPixelClamp(x + 1, y );
var tl = GetPixelClamp(x , y + 1);
var tr = GetPixelClamp(x + 1, y + 1);
var bb = Color32.Lerp(bl, br, s);
var tt = Color32.Lerp(tl, tr, s);
return Color32.Lerp(bb, tt, t);
}
public void SetPixel(int x, int y, Color32 colour)
{
pixels[x + width * y] = colour;
}
public void SetPixelClamp(int x, int y, Color32 colour)
{
if (x < 0) x = 0; else if (x >= width ) x = width -1;
if (y < 0) y = 0; else if (y >= height) y = height -1;
pixels[x + width * y] = colour;
}
public void SetPixels(int x, int y, D2D_Pixels s)
{
for (var sy = 0; sy < s.height; sy++)
{
for (var sx = 0; sx < s.width; sx++)
{
SetPixel(x + sx, y + sy, s.GetPixel(sx, sy));
}
}
}
public void SetPixelsClamp(int x, int y, D2D_Pixels s)
{
for (var sy = 0; sy < s.height; sy++)
{
for (var sx = 0; sx < s.width; sx++)
{
SetPixelClamp(x + sx, y + sy, s.GetPixelClamp(sx, sy));
}
}
}
public D2D_Pixels GetResized(int newWidth, int newHeight)
{
var o = new D2D_Pixels(newWidth, newHeight);
var w = (float)(newWidth - 1);
var h = (float)(newHeight - 1);
for (var y = 0; y < newHeight; y++)
{
for (var x = 0; x < newWidth; x++)
{
var pixel = GetPixelBilinear((float)x / w, (float)y / h);
o.SetPixel(x, y, pixel);
}
}
return o;
}
public D2D_Pixels GetBlurredAlpha()
{
var o = new D2D_Pixels(width, height);
// Horizontal
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var a = GetPixelTransparent(x - 1, y);
var b = GetPixelTransparent(x , y);
var c = GetPixelTransparent(x + 1, y);
var t = (int)a.a + (int)b.a + (int)c.a;
b.a = (byte)(t / 3);
o.SetPixel(x, y, b);
}
}
// Vertical
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var a = GetPixelTransparent(x, y - 1);
var b = GetPixelTransparent(x, y );
var c = GetPixelTransparent(x, y + 1);
var t = (int)a.a + (int)b.a + (int)c.a;
b.a = (byte)(t / 3);
o.SetPixel(x, y, b);
}
}
return o;
}
public Texture2D Apply(TextureFormat format, bool mipmap = false, bool linear = false)
{
var texture = new Texture2D(width, height, format, mipmap, linear);
texture.SetPixels32(pixels);
texture.Apply();
return texture;
}
public byte[] ApplyAlpha()
{
var alphas = new byte[pixels.Length];
for (var i = 0; i < pixels.Length; i++)
{
alphas[i] = pixels[i].a;
}
return alphas;
}
}

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using UnityEngine;
using System.Collections.Generic;
public static class D2D_PolygonCalculator
{
enum Edge
{
Left,
Right,
Bottom,
Top
}
class Point
{
public bool Used;
public Point Other;
public Vector2 Position;
public Edge Inner;
public Edge Outer;
}
class Cell
{
public int X;
public int Y;
public int PointIndex;
public int PointCount;
}
private static int xMin;
private static int xMax;
private static int yMin;
private static int yMax;
private static int width;
private static int height;
private static int cellCount;
private static List<Cell> cells = new List<Cell>();
private static List<Vector2> generatedPoints = new List<Vector2>();
private static int cellPointCount;
private static List<Point> cellPoints = new List<Point>();
private static LinkedList<Point> tracedEdges = new LinkedList<Point>();
private static Vector2 translation;
private static Color[] pixels;
private static int pixelsX;
private static int pixelsY;
private static int pixelsWidth;
private static int pixelsHeight;
public static PolygonCollider2D Generate(GameObject gameObject, PolygonCollider2D polygonCollider, Texture2D alphaTex, int newXMin, int newXMax, int newYMin, int newYMax, float tolerance)
{
cellCount = 0;
cellPointCount = 0;
if (gameObject != null && alphaTex != null)
{
if (polygonCollider == null)
{
polygonCollider = gameObject.AddComponent<PolygonCollider2D>();
}
xMin = newXMin - 1;
yMin = newYMin - 1;
xMax = newXMax + 1;
yMax = newYMax + 1;
width = xMax - xMin;
height = yMax - yMin;
GetPixels(alphaTex, newXMin, newYMin, newXMax, newYMax);
if (width > 0 && height > 0)
{
if (cells.Capacity < width * height)
{
cells.Capacity = width * height;
}
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var cell = GetNextCell();
var bl = GetAlphaOrDefault(xMin + x , yMin + y );
var br = GetAlphaOrDefault(xMin + x + 1, yMin + y );
var tl = GetAlphaOrDefault(xMin + x , yMin + y + 1);
var tr = GetAlphaOrDefault(xMin + x + 1, yMin + y + 1);
cell.X = x;
cell.Y = y;
translation.x = xMin + x + 0.5f;
translation.y = yMin + y + 0.5f;
CalculateCell(cell, bl, br, tl, tr, 0.5f);
}
}
var pathCount = 0;
for (var i = 0; i < cellCount; i++)
{
var cell = cells[i];
for (var j = 0; j < cell.PointCount; j++)
{
var point = cellPoints[cell.PointIndex + j];
if (point.Used == false)
{
TraceEdges(cell, point);
OptimizeEdges(tolerance);
CompileTracedEdges(polygonCollider, pathCount); pathCount += 1;
}
}
}
if (polygonCollider.pathCount > pathCount)
{
polygonCollider.pathCount = pathCount;
}
}
return polygonCollider;
}
return null;
}
private static void GetPixels(Texture2D alphaTex, int l, int b, int r, int t)
{
l = Mathf.Max(l, 0);
b = Mathf.Max(b, 0);
r = Mathf.Min(r, alphaTex.width);
t = Mathf.Min(t, alphaTex.height);
pixelsX = l;
pixelsY = b;
pixelsWidth = r - l;
pixelsHeight = t - b;
pixels = alphaTex.GetPixels(pixelsX, pixelsY, pixelsWidth, pixelsHeight);
}
private static void CompileTracedEdges(PolygonCollider2D polygonCollider, int pathCount)
{
generatedPoints.Clear();
foreach (var point in tracedEdges)
{
generatedPoints.Add(point.Position);
}
if (polygonCollider.pathCount <= pathCount)
{
polygonCollider.pathCount += 1;
}
polygonCollider.SetPath(pathCount, generatedPoints.ToArray());
}
private static void CalculateCell(Cell cell, float bl, float br, float tl, float tr, float threshold)
{
var count = 0;
var index = cellPointCount;
var useBl = bl >= threshold;
var useBr = br >= threshold;
var useTl = tl >= threshold;
var useTr = tr >= threshold;
// Top
if (useTl ^ useTr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform((tl - threshold) / (tl - tr), 1.0f);
point.Inner = Edge.Top;
point.Outer = Edge.Bottom;
}
// Right
if (useTr ^ useBr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform(1.0f, (br - threshold) / (br - tr));
point.Inner = Edge.Right;
point.Outer = Edge.Left;
}
// Bottom
if (useBl ^ useBr)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform((bl - threshold) / (bl - br), 0.0f);
point.Inner = Edge.Bottom;
point.Outer = Edge.Top;
}
// Left
if (useTl ^ useBl)
{
var point = GetNextCellPoint(); count += 1;
point.Position = Transform(0.0f, (bl - threshold) / (bl - tl));
point.Inner = Edge.Left;
point.Outer = Edge.Right;
}
// Pair up points
switch (count)
{
case 2:
{
cellPoints[index + 0].Other = cellPoints[index + 1];
cellPoints[index + 1].Other = cellPoints[index + 0];
}
break;
case 4:
{
if (useTl == true && useBl == true)
{
cellPoints[index + 0].Other = cellPoints[index + 1];
cellPoints[index + 1].Other = cellPoints[index + 0];
cellPoints[index + 2].Other = cellPoints[index + 3];
cellPoints[index + 3].Other = cellPoints[index + 2];
}
else
{
cellPoints[index + 0].Other = cellPoints[index + 3];
cellPoints[index + 1].Other = cellPoints[index + 2];
cellPoints[index + 2].Other = cellPoints[index + 1];
cellPoints[index + 3].Other = cellPoints[index + 0];
}
}
break;
}
cell.PointIndex = index;
cell.PointCount = count;
}
private static Cell GetNextCell()
{
var cell = default(Cell);
if (cellCount >= cells.Count)
{
cell = new Cell(); cells.Add(cell);
}
else
{
cell = cells[cellCount];
}
cellCount += 1;
return cell;
}
private static Point GetNextCellPoint()
{
var point = default(Point);
if (cellPointCount >= cellPoints.Count)
{
point = new Point(); cellPoints.Add(point);
}
else
{
point = cellPoints[cellPointCount];
point.Used = false;
}
cellPointCount += 1;
return point;
}
private static void TraceEdges(Cell cell, Point point)
{
tracedEdges.Clear();
TraceEdge(cell, point, false);
TraceEdge(cell, point.Other, true);
}
private static void TraceEdge(Cell cell, Point point, bool last)
{
point.Used = true;
if (last == true)
{
tracedEdges.AddLast(point);
}
else
{
tracedEdges.AddFirst(point);
}
switch (point.Inner)
{
case Edge.Left:
{
cell = GetCell(cell.X - 1, cell.Y);
}
break;
case Edge.Right:
{
cell = GetCell(cell.X + 1, cell.Y);
}
break;
case Edge.Bottom:
{
cell = GetCell(cell.X, cell.Y - 1);
}
break;
case Edge.Top:
{
cell = GetCell(cell.X, cell.Y + 1);
}
break;
}
if (cell != null)
{
for (var i = 0; i < cell.PointCount; i++)
{
var outerPoint = cellPoints[cell.PointIndex + i];
if (outerPoint.Used == false && outerPoint.Inner == point.Outer)
{
outerPoint.Used = true;
TraceEdge(cell, outerPoint.Other, last);
}
}
}
}
private static void OptimizeEdges(float tolerance)
{
if (tolerance > 0.0f && tracedEdges.Count > 2)
{
var a = tracedEdges.First;
var b = a.Next;
var c = b.Next;
while (true)
{
var ab = Vector3.Normalize(b.Value.Position - a.Value.Position);
var bc = Vector3.Normalize(c.Value.Position - b.Value.Position);
var abc = Vector3.Dot(ab, bc);
if (abc > (1.0f - tolerance))
{
tracedEdges.Remove(b);
if (c != tracedEdges.Last)
{
b = c;
c = c.Next;
}
else
{
return;
}
}
else
{
if (c != tracedEdges.Last)
{
a = b;
b = c;
c = c.Next;
}
else
{
return;
}
}
}
}
}
private static float GetAlphaOrDefault(int x, int y)
{
x -= pixelsX;
y -= pixelsY;
if (x >= 0 && y >= 0 && x < pixelsWidth && y < pixelsHeight)
{
return pixels[x + y * pixelsWidth].a;
}
return default(float);
}
private static Cell GetCell(int x, int y)
{
if (x >= 0 && y >= 0 && x < width && y < height)
{
return cells[x + y * width];
}
return null;
}
private static Vector2 Transform(float x, float y)
{
x = x + translation.x;
y = y + translation.y;
return new Vector2(x, y);
}
}

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using UnityEngine;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class D2D_PopupAttribute : PropertyAttribute
{
public GUIContent[] Names;
public int[] Values;
public D2D_PopupAttribute(params int[] newValues)
{
Names = newValues.Select(v => new GUIContent(v.ToString())).ToArray();
Values = newValues.Select(v => v).ToArray();
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(D2D_PopupAttribute))]
public class D2D_PopupDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (D2D_Helper.BaseRectSet == true)
{
position.x = D2D_Helper.BaseRect.x;
position.width = D2D_Helper.BaseRect.width;
}
var Attribute = (D2D_PopupAttribute)attribute;
EditorGUI.IntPopup(position, property, Attribute.Names, Attribute.Values, label);
}
}
#endif

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class D2D_RangeAttribute : PropertyAttribute
{
public float Min;
public float Max;
public D2D_RangeAttribute(float newMin, float newMax)
{
Min = newMin;
Max = newMax;
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(D2D_RangeAttribute))]
public class D2D_RangeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (D2D_Helper.BaseRectSet == true)
{
position.x = D2D_Helper.BaseRect.x;
position.width = D2D_Helper.BaseRect.width;
}
var Attribute = (D2D_RangeAttribute)attribute;
EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
EditorGUI.Slider(position, property, Attribute.Min, Attribute.Max, label);
}
}
#endif

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using UnityEngine;
using System.Collections.Generic;
public static class D2D_SplitCalculator
{
class Fill
{
public List<int> Indices = new List<int>();
public List<Color32> Colours = new List<Color32>();
public int Count;
public int XMin;
public int XMax;
public int YMin;
public int YMax;
public bool Valid;
}
class Spread
{
public int i;
public int x;
public int y;
}
private static D2D_Destructible target;
private static List<bool> cells = new List<bool>();
private static List<Fill> fills = new List<Fill>();
private static List<Spread> spreads = new List<Spread>();
private static int spreadCount;
private static Fill currentFill;
private static Color32[] pixels;
private static Texture2D tex;
private static int width;
private static int height;
private static int total;
public static bool Generate(D2D_Destructible destructible, D2D_SpriteSplitOrder splitOrder)
{
cells.Clear();
if (destructible != null && destructible.AlphaTex != null)
{
target = destructible;
tex = target.AlphaTex;
width = tex.width;
height = tex.height;
total = width * height;
pixels = tex.GetPixels32();
if (cells.Capacity < total)
{
cells.Capacity = total;
}
var threshold = (byte)(target.SplitThreshold * 255.0f);
for (var i = 0; i < total; i++)
{
cells.Add(pixels[i].a >= threshold);
}
fills.Clear();
var validFillCount = 0;
for (var i = 0; i < total; i++)
{
if (cells[i] == true)
{
currentFill = new Fill(); fills.Add(currentFill);
currentFill.XMin = currentFill.XMax = i % width;
currentFill.YMin = currentFill.YMax = i / width;
BeginFloodFill(i, currentFill.XMin, currentFill.YMin);
// Skip the first floodfill
if (currentFill.Count >= target.SplitMinPixels)
{
currentFill.Valid = true; validFillCount += 1;
}
}
}
// Can we split?
if (validFillCount > 1)
{
var firstSet = false;
switch (splitOrder)
{
case D2D_SpriteSplitOrder.KeepLargest: fills.Sort((a, b) => b.Count.CompareTo(a.Count)); break;
case D2D_SpriteSplitOrder.KeepSmallest: fills.Sort((a, b) => a.Count.CompareTo(b.Count)); break;
}
foreach (var fill in fills)
{
if (fill.Valid == true)
{
if (firstSet == false)
{
firstSet = true;
Split(destructible, fill, false);
}
else
{
var clonedGameObject = D2D_Helper.CloneGameObject(destructible.gameObject, destructible.transform.parent);
var clonedDestructible = clonedGameObject.GetComponent<D2D_Destructible>();
Split(clonedDestructible, fill, true);
}
}
}
return true;
}
if (validFillCount == 0)
{
D2D_Helper.Destroy(destructible.gameObject);
}
}
return false;
}
private static void Split(D2D_Destructible destructible, Fill fill, bool isClone)
{
var clear = new Color32(0, 0, 0, 0);
for (var i = 0; i < total; i++)
{
pixels[i] = clear;
}
for (var i = 0; i < fill.Count; i++)
{
pixels[fill.Indices[i]] = fill.Colours[i];
}
destructible.ReplaceAlphaWith(width, height, pixels);
// Split notification
destructible.BroadcastMessage("OnSpriteSplit", isClone, SendMessageOptions.DontRequireReceiver);
}
private static void BeginFloodFill(int i, int x, int y)
{
var oldSpreadCount = spreadCount = 0;
SpreadTo(i, x, y);
// Non-recursive floodfill
while (spreadCount != oldSpreadCount)
{
var start = oldSpreadCount;
var end = oldSpreadCount = spreadCount;
for (var j = start; j < end; j++)
{
var spread = spreads[j];
FloodFill(spread.i, spread.x, spread.y);
}
}
}
private static void SpreadTo(int i, int x, int y)
{
cells[i] = false;
var spread = default(Spread);
if (spreadCount >= spreads.Count)
{
spread = new Spread(); spreads.Add(spread);
}
else
{
spread = spreads[spreadCount];
}
spread.i = i;
spread.x = x;
spread.y = y;
spreadCount += 1;
}
private static void FloodFill(int i, int x, int y)
{
currentFill.Count += 1;
currentFill.Indices.Add(i);
currentFill.Colours.Add(pixels[i]);
currentFill.XMin = Mathf.Min(currentFill.XMin, x);
currentFill.XMax = Mathf.Max(currentFill.XMax, x);
currentFill.YMin = Mathf.Min(currentFill.YMin, y);
currentFill.YMax = Mathf.Max(currentFill.YMax, y);
// Left
if (x > 0)
{
var n = i - 1;
if (cells[n] == true)
{
SpreadTo(n, x - 1, y);
}
}
// Right
if (x < width - 1)
{
var n = i + 1;
if (cells[n] == true)
{
SpreadTo(n, x + 1, y);
}
}
// Bottom
if (y > 0)
{
var n = i - width;
if (cells[n] == true)
{
SpreadTo(n, x, y - 1);
}
}
// Top
if (y < height - 1)
{
var n = i + width;
if (cells[n] == true)
{
SpreadTo(n, x, y + 1);
}
}
}
}

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using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Anchor")]
public class D2D_Anchor : MonoBehaviour
{
public float Radius = 1.0f;
public float ScaledRadius
{
get
{
return Radius * Mathf.Max(transform.lossyScale.x, Mathf.Max(transform.lossyScale.y, transform.lossyScale.z));
}
}
#if UNITY_EDITOR
protected virtual void OnDrawGizmosSelected()
{
var c = transform.position;
var r = ScaledRadius;
var s = Mathf.PI * 2.0f / 36.0f;
for (var i = 0; i < 36; i++)
{
var a = i * s;
var b = a + s;
Gizmos.DrawLine(c + new Vector3(Mathf.Sin(a), Mathf.Cos(a), 0.0f) * r, c + new Vector3(Mathf.Sin(b), Mathf.Cos(b), 0.0f) * r);
}
}
#endif
}

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using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Auto Polygon Collider")]
public class D2D_AutoPolygonCollider : D2D_Collider
{
[SerializeField]
private PolygonCollider2D polygonCollider2D;
public void RebuildCollider(Texture2D alphaTex)
{
DestroyPolygonCollider2D();
if (alphaTex != null)
{
if (polygonCollider2D == null)
{
var spriteRenderer = D2D_Helper.GetOrAddComponent<SpriteRenderer>(gameObject);
var sprite = Sprite.Create(alphaTex, new Rect(0, 0, alphaTex.width, alphaTex.height), Vector2.zero, 1.0f, 0, SpriteMeshType.FullRect);
spriteRenderer.sprite = sprite;
polygonCollider2D = gameObject.AddComponent<PolygonCollider2D>();
// Disable the collider if it couldn't form any triangles
polygonCollider2D.enabled = IsDefaultPolygonCollider2D(polygonCollider2D) == false;
UpdateColliderSettings();
D2D_Helper.Destroy(sprite);
D2D_Helper.Destroy(spriteRenderer);
}
}
}
public override void UpdateColliderSettings()
{
if (polygonCollider2D != null)
{
polygonCollider2D.isTrigger = IsTrigger;
polygonCollider2D.sharedMaterial = Material;
}
}
protected virtual void OnDestroy()
{
D2D_Helper.DestroyManaged(DestroyPolygonCollider2D);
}
protected override void RebuildAll()
{
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
if (destructible != null)
{
RebuildCollider(destructible.AlphaTex);
}
}
private void DestroyPolygonCollider2D()
{
if (polygonCollider2D != null)
{
D2D_Helper.Destroy(polygonCollider2D);
polygonCollider2D = null;
}
}
// The default collider is a pentagon, but its position and size changes based on the sprite
private static bool IsDefaultPolygonCollider2D(PolygonCollider2D polygonCollider2D)
{
if (polygonCollider2D == null) return false;
if (polygonCollider2D.GetTotalPointCount() != 5) return false;
var points = polygonCollider2D.points;
var spacing = Vector2.Distance(points[0], points[4]);
// Same spacing?
for (var i = 0; i < 4; i++)
{
var spacing2 = Vector2.Distance(points[i], points[i + 1]);
if (Mathf.Approximately(spacing, spacing2) == false)
{
return false;
}
}
var midpoint = (points[0] + points[1] + points[2] + points[3] + points[4]) * 0.2f;
var radius = Vector2.Distance(points[0], midpoint);
// Same radius?
for (var i = 1; i < 5; i++)
{
var radius2 = Vector2.Distance(points[i], midpoint);
if (Mathf.Approximately(radius, radius2) == false)
{
return false;
}
}
// Must be a pentagon then!
return true;
}
#if UNITY_EDITOR
protected override void SetHideFlags(HideFlags hideFlags)
{
if (polygonCollider2D != null)
{
polygonCollider2D.hideFlags = hideFlags;
}
}
#else
protected override void SetHideFlags(HideFlags hideFlags)
{
}
#endif
}

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using UnityEngine;
using System.Collections.Generic;
[RequireComponent(typeof(D2D_DestructibleSprite))]
[RequireComponent(typeof(Rigidbody2D))]
[AddComponentMenu("Destructible 2D/D2D Breakable")]
public class D2D_Breakable : MonoBehaviour
{
public bool ChangeColliderType;
public D2D_SpriteColliderType NewColliderType = D2D_SpriteColliderType.AutoPolygon;
public List<D2D_Anchor> Anchors = new List<D2D_Anchor>();
protected virtual void OnAlphaTexModified()
{
var destructibleSprite = GetComponent<D2D_DestructibleSprite>();
var rb2d = GetComponent<Rigidbody2D>();
var anchored = false;
// Find which anchors we're connected to
foreach (var anchor in Anchors)
{
var collider2Ds = Physics2D.OverlapCircleAll(anchor.transform.position, anchor.ScaledRadius);
foreach (var collider2D in collider2Ds)
{
if (collider2D.attachedRigidbody == rb2d)
{
anchored = true; goto ExitLoops;
}
}
}
ExitLoops:
// Broken off anchors?
if (anchored == false)
{
// Enable physics
GetComponent<Rigidbody2D>().isKinematic = false;
// Change collider?
if (ChangeColliderType == true && destructibleSprite.ColliderType != NewColliderType)
{
destructibleSprite.ColliderType = NewColliderType;
destructibleSprite.RebuildColliders();
}
// Now that it's broken, we no longer need this
D2D_Helper.Destroy(this);
}
}
}

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using UnityEngine;
public abstract class D2D_Collider : MonoBehaviour
{
public bool IsTrigger;
public PhysicsMaterial2D Material;
private bool dirty;
public void MarkAsDirty()
{
#if UNITY_EDITOR
D2D_Helper.SetDirty(this);
#endif
dirty = true;
}
public abstract void UpdateColliderSettings();
protected abstract void SetHideFlags(HideFlags hideFlags);
protected abstract void RebuildAll();
protected virtual void Update()
{
if (dirty == true)
{
dirty = false;
RebuildAll();
}
}
#if UNITY_EDITOR
public void SetHideFlags(bool hide)
{
var hideFlags = HideFlags.NotEditable;
if (hide == true)
{
hideFlags |= HideFlags.HideInInspector;
}
SetHideFlags(hideFlags);
}
#else
public void SetHideFlags(bool hide)
{
}
#endif
}

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using UnityEngine;
using System.Collections.Generic;
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Damageable Sprite")]
[RequireComponent(typeof(SpriteRenderer))]
public class D2D_DamageableSprite : MonoBehaviour
{
[System.Serializable]
public class DamageLevel
{
public Sprite Sprite;
public float DamageRequired;
}
public float Damage;
public bool AllowDestruction;
public float DamageLimit;
public GameObject ReplaceWith;
public List<DamageLevel> DamageLevels = new List<DamageLevel>();
private SpriteRenderer spriteRenderer;
public DamageLevel AddDamageLevel(Sprite sprite = null, float damageRequired = 0.0f)
{
if (DamageLevels == null)
{
DamageLevels = new List<DamageLevel>();
}
var newDamageLevel = new DamageLevel(); DamageLevels.Add(newDamageLevel);
newDamageLevel.Sprite = sprite;
newDamageLevel.DamageRequired = damageRequired;
return newDamageLevel;
}
public void InflictDamage(float amount)
{
Damage += amount;
UpdateSprite();
}
public void UpdateSprite()
{
var bestDamageLevel = default(DamageLevel);
if (DamageLevels != null)
{
foreach (var damageLevel in DamageLevels)
{
if (damageLevel != null)
{
if (bestDamageLevel == null || Damage >= damageLevel.DamageRequired)
{
// Skip if this is below the best
if (bestDamageLevel != null && damageLevel.DamageRequired < bestDamageLevel.DamageRequired)
{
continue;
}
bestDamageLevel = damageLevel;
}
}
}
}
// Replace sprite?
if (bestDamageLevel != null)
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer.sprite != bestDamageLevel.Sprite)
{
if (bestDamageLevel.Sprite != null)
{
spriteRenderer.sprite = bestDamageLevel.Sprite;
}
else
{
spriteRenderer.sprite = null;
}
}
}
UpdateDestruction();
}
protected virtual void Awake()
{
UpdateDamageLevels();
}
#if UNITY_EDITOR
protected virtual void Reset()
{
UpdateDamageLevels();
}
protected virtual void OnValidate()
{
UpdateSprite();
}
#endif
private void UpdateDamageLevels()
{
if (DamageLevels == null)
{
DamageLevels = new List<DamageLevel>();
}
// Copy default damage level from SpriteRenderer?
if (DamageLevels.Count == 0)
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer.sprite != null)
{
var newDamageLevel = new DamageLevel(); DamageLevels.Add(newDamageLevel);
newDamageLevel.Sprite = spriteRenderer.sprite;
}
}
}
private void UpdateDestruction()
{
if (AllowDestruction == true)
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
{
return;
}
#endif
if (Damage >= DamageLimit)
{
if (ReplaceWith != null)
{
D2D_Helper.CloneGameObject(ReplaceWith, transform.parent, transform.position, transform.rotation);
}
D2D_Helper.Destroy(gameObject);
}
}
}
}

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MonoImporter:
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defaultReferences: []
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using UnityEngine;
using System.Collections.Generic;
public enum D2D_SpriteSplitOrder
{
Default,
KeepLargest,
KeepSmallest
}
public abstract class D2D_Destructible : MonoBehaviour
{
public static List<D2D_Destructible> Destructibles = new List<D2D_Destructible>();
public static List<D2D_Destructible> DestructiblesCopy = new List<D2D_Destructible>();
public Texture2D DensityTex;
public bool AllowSplit;
public int SplitMinPixels = 20;
[D2D_RangeAttribute(0.0f, 1.0f)]
public float SplitThreshold = 0.25f;
public D2D_SpriteSplitOrder SplitOrder = D2D_SpriteSplitOrder.Default;
public int OriginalSolidPixelCount;
[System.NonSerialized]
private Texture2D alphaTex;
[SerializeField]
private float alphaScaleX;
[SerializeField]
private float alphaScaleY;
[SerializeField]
private byte[] alphaTexData;
[SerializeField]
private int alphaTexWidth;
[SerializeField]
private int alphaTexHeight;
[SerializeField]
private int cachedSolidPixelCount = -1;
private bool dirty;
public Texture2D AlphaTex
{
get
{
DeserializeAlphaTex();
return alphaTex;
}
}
public int SolidPixelCount
{
get
{
if (cachedSolidPixelCount == -1)
{
cachedSolidPixelCount = 0;
DeserializeAlphaTex();
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0)
{
/*
for (var y = 0; y < alphaTex.height; y++)
{
for (var x = 0; x < alphaTex.width; x++)
{
if (alphaTex.GetPixel(x, y).a >= 0.5f)
{
cachedSolidPixelCount += 1;
}
}
}
*/
// This is faster?
var pixels = alphaTex.GetPixels32();
for (var i = pixels.Length - 1; i >= 0; i--)
{
if (pixels[i].a >= 128)
{
cachedSolidPixelCount += 1;
}
}
}
}
return cachedSolidPixelCount;
}
}
public float SolidPixelRatio
{
get
{
return D2D_Helper.Divide(SolidPixelCount, OriginalSolidPixelCount);
}
}
public abstract Matrix4x4 WorldToPixelMatrix
{
get;
}
public void ResizeAlphaTex(int newWidth, int newHeight)
{
DeserializeAlphaTex();
if (alphaTex != null)
{
ReplaceAlphaWith(new D2D_Pixels(alphaTex).GetResized(newWidth, newHeight));
}
}
[ContextMenu("Halve Alpha Tex")]
public void HalveAlphaTex()
{
DeserializeAlphaTex();
if (alphaTex != null)
{
ResizeAlphaTex(alphaTex.width / 2, alphaTex.height / 2);
}
}
[ContextMenu("Blur Alpha Tex")]
public void BlurAlphaTex()
{
DeserializeAlphaTex();
if (alphaTex != null)
{
ReplaceAlphaWith(new D2D_Pixels(alphaTex).GetBlurredAlpha());
}
}
[ContextMenu("Recalculate Original Solid Pixel Count")]
public void RecalculateOriginalSolidPixelCount()
{
OriginalSolidPixelCount = SolidPixelCount;
}
public void ReplaceAlphaWith(Sprite newSprite)
{
ReplaceAlphaWith(newSprite != null ? new D2D_Pixels(newSprite) : null);
}
public void ReplaceAlphaWith(Texture2D newTexture)
{
ReplaceAlphaWith(newTexture != null ? new D2D_Pixels(newTexture) : null);
}
public void ReplaceAlphaWith(int newWidth, int newHeight, Color32[] newPixels)
{
ReplaceAlphaWith(new D2D_Pixels(newWidth, newHeight, newPixels));
}
public void ReplaceAlphaWith(D2D_Pixels newPixels)
{
#if UNITY_EDITOR
if (alphaTex != null)
{
D2D_Helper.Record(this, "Modify Alpha Tex");
}
#endif
if (newPixels != null)
{
// Remake texture?
//if (alphaTex == null || alphaTex.width != newPixels.Width || alphaTex.height != newPixels.Height)
{
DestroyAlphaTex();
alphaTexData = newPixels.ApplyAlpha();
alphaTexWidth = newPixels.Width;
alphaTexHeight = newPixels.Height;
alphaScaleX = D2D_Helper.Reciprocal(alphaTexWidth - 1);
alphaScaleY = D2D_Helper.Reciprocal(alphaTexHeight - 1);
}
// Copy settings over?
//else
{
// alphaTex.SetPixels32(newPixels.Pixels);
// alphaTex.Apply();
}
UpdateRect(0, alphaTexWidth, 0, alphaTexHeight);
}
else
{
DestroyAlphaTex();
UpdateRect(0, 0, 0, 0);
}
MarkAsDirty();
NotifyChanges();
#if UNITY_EDITOR
D2D_Helper.SetDirty(this);
#endif
}
public static Matrix4x4 CalculateStampMatrix(Vector2 position, Vector2 size, float angle)
{
var t = D2D_Helper.TranslationMatrix(position.x, position.y, 0.0f);
var r = D2D_Helper.RotationMatrix(Quaternion.Euler(0.0f, 0.0f, angle));
var s = D2D_Helper.ScalingMatrix(size.x, size.y, 1.0f);
var o = D2D_Helper.TranslationMatrix(-0.5f, -0.5f, 0.0f); // Centre stamp
return t * r * s * o;
}
public static void SliceAll(Vector2 startPos, Vector2 endPos, float thickness, Texture2D stampTex, float hardness, int layerMask = -1)
{
if (stampTex != null)
{
var mid = (startPos + endPos) / 2.0f;
var vec = endPos - startPos;
var size = new Vector2(thickness, vec.magnitude);
var angle = D2D_Helper.Atan2(vec) * -Mathf.Rad2Deg;
StampAll(CalculateStampMatrix(mid, size, angle), stampTex, hardness, layerMask);
}
}
public static void StampAll(Vector2 position, Vector2 size, float angle, Texture2D stampTex, float hardness, int layerMask = -1)
{
if (stampTex != null)
{
StampAll(CalculateStampMatrix(position, size, angle), stampTex, hardness, layerMask);
}
}
public static void StampAll(Matrix4x4 matrix, Texture2D stampTex, float hardness, int layerMask = -1)
{
if (stampTex != null)
{
// The original list may change during the stamping, so make a clone
DestructiblesCopy.Clear();
DestructiblesCopy.AddRange(Destructibles);
foreach (var destructible in DestructiblesCopy)
{
if (destructible != null)
{
var mask = 1 << destructible.gameObject.layer;
if ((layerMask & mask) != 0)
{
destructible.Stamp(matrix, stampTex, hardness);
}
}
}
}
}
public float GetAlphaAll(Vector2 position, int layerMask = -1)
{
var alpha = default(float);
GetAlphaAll(position, ref alpha);
return alpha;
}
public bool GetAlphaAll(Vector2 position, ref float alpha, int layerMask = -1)
{
foreach (var destructible in Destructibles)
{
if (destructible != null)
{
var mask = 1 << destructible.gameObject.layer;
if ((layerMask & mask) != 0)
{
if (destructible.GetAlpha(position, ref alpha) == true)
{
return true;
}
}
}
}
return false;
}
public float GetAlpha(Vector2 position)
{
var alpha = default(float);
GetAlpha(position, ref alpha);
return alpha;
}
public bool GetAlpha(Vector2 position, ref float alpha)
{
if (alphaTexData != null && alphaTexData.Length > 0)
{
var point = WorldToPixelMatrix.MultiplyPoint(position);
var x = Mathf.FloorToInt(point.x);
var y = Mathf.FloorToInt(point.y);
if (x >= 0 && x < alphaTexWidth)
{
if (y >= 0 && y < alphaTexHeight)
{
alpha = alphaTexData[x + y * alphaTexWidth]; return true;
}
}
}
return false;
}
public void Stamp(Vector2 position, Vector2 size, float angle, Texture2D stampTex, float hardness)
{
DeserializeAlphaTex();
if (alphaTex != null && stampTex != null)
{
Stamp(CalculateStampMatrix(position, size, angle), stampTex, hardness);
}
}
public void Stamp(Matrix4x4 stampMatrix, Texture2D stampTex, float hardness)
{
if (alphaTex != null && stampTex != null)
{
var stampToPixelMatrix = WorldToPixelMatrix * stampMatrix;
var pixelToStampMatrix = stampToPixelMatrix.inverse;
#if UNITY_EDITOR
D2D_Helper.MakeTextureReadable(stampTex);
D2D_Helper.MakeTextureReadable(DensityTex);
#endif
// Project corners of stamp
// TODO: account for non-orthogonal matrices?
var bl = stampToPixelMatrix.MultiplyPoint(new Vector3(0.0f, 0.0f, 0.0f));
var br = stampToPixelMatrix.MultiplyPoint(new Vector3(1.0f, 0.0f, 0.0f));
var tl = stampToPixelMatrix.MultiplyPoint(new Vector3(0.0f, 1.0f, 0.0f));
var tr = stampToPixelMatrix.MultiplyPoint(new Vector3(1.0f, 1.0f, 0.0f));
// Find AABB of stamp
var xMin = Mathf.FloorToInt(Mathf.Min(Mathf.Min(bl.x, br.x), Mathf.Min(tl.x, tr.x)));
var xMax = Mathf.FloorToInt(Mathf.Max(Mathf.Max(bl.x, br.x), Mathf.Max(tl.x, tr.x)));
var yMin = Mathf.FloorToInt(Mathf.Min(Mathf.Min(bl.y, br.y), Mathf.Min(tl.y, tr.y)));
var yMax = Mathf.FloorToInt(Mathf.Max(Mathf.Max(bl.y, br.y), Mathf.Max(tl.y, tr.y)));
xMin = Mathf.Clamp(xMin, 0, alphaTexWidth - 1);
xMax = Mathf.Clamp(xMax, 0, alphaTexWidth - 1);
yMin = Mathf.Clamp(yMin, 0, alphaTexHeight - 1);
yMax = Mathf.Clamp(yMax, 0, alphaTexHeight - 1);
if (xMax > xMin && yMax > yMin)
{
MarkAsDirty();
for (var y = yMin; y <= yMax; y++)
{
for (var x = xMin; x <= xMax; x++)
{
var uv = pixelToStampMatrix.MultiplyPoint(new Vector3(x, y, 0.0f));
// Is this pixel within the stamp?
if (uv.x >= 0.0f && uv.y >= 0.0f && uv.x < 1.0f && uv.y < 1.0f)
{
var stamp = stampTex.GetPixel(Mathf.FloorToInt(uv.x * stampTex.width), Mathf.FloorToInt(uv.y * stampTex.height));
FastPaint(x, y, stamp.a * hardness);
}
}
}
if (alphaTex != null)
{
alphaTex.Apply();
}
var split = false;
if (AllowSplit == true)
{
split = D2D_SplitCalculator.Generate(this, SplitOrder);
}
if (split == false)
{
UpdateRect(xMin, xMax, yMin, yMax);
NotifyChanges();
}
}
}
}
private void FastPaint(int x, int y, float opacity)
{
var index = x + y * alphaTexWidth;
var alpha = alphaTexData[index];
if (DensityTex != null)
{
var u = x * alphaScaleX * DensityTex.width;
var v = y * alphaScaleY * DensityTex.height;
var density = DensityTex.GetPixel(Mathf.FloorToInt(u), Mathf.FloorToInt(v));
opacity *= 1.0f - density.a;
}
var a = (int)(opacity * 255.0f);
alpha = (byte)Mathf.Clamp((int)alpha - a, 0, 255);
alphaTexData[index] = alpha;
}
protected virtual void OnEnable()
{
Destructibles.Add(this);
#if UNITY_EDITOR
if (UnityEditor.AssetDatabase.Contains(this) == true)
{
return;
}
#endif
CacheTexures();
}
protected virtual void OnDisable()
{
Destructibles.Remove(this);
}
protected virtual void OnDestroy()
{
DestroyAlphaTex();
}
#if UNITY_EDITOR
protected virtual void OnValidate()
{
D2D_Helper.MakeTextureReadable(DensityTex);
}
#endif
protected abstract void UpdateRect(int xMin, int xMax, int yMin, int yMax);
private void DeserializeAlphaTex()
{
if ((dirty == true || alphaTex == null) && alphaTexData != null && alphaTexData.Length > 0 && alphaTexWidth > 0 && alphaTexHeight > 0)
{
dirty = false;
var pixels = new Color32[alphaTexData.Length];
for (var i = pixels.Length - 1; i >= 0; i--)
{
pixels[i].a = alphaTexData[i];
}
alphaTex = new Texture2D(alphaTexWidth, alphaTexHeight, TextureFormat.Alpha8, false);
alphaTex.hideFlags = HideFlags.DontSave;
alphaTex.wrapMode = TextureWrapMode.Clamp;
alphaTex.SetPixels32(pixels);
alphaTex.Apply();
}
}
private void DestroyAlphaTex()
{
if (alphaTex != null)
{
D2D_Helper.Destroy(alphaTex);
alphaTex = null;
}
alphaTexData = null;
alphaTexWidth = 0;
alphaTexHeight = 0;
}
private void CacheTexures()
{
if (DensityTex != null)
{
if (DensityTex.width > 0 && DensityTex.height > 0)
{
DensityTex.GetPixel(0, 0);
}
}
}
private void MarkAsDirty()
{
dirty = true;
cachedSolidPixelCount = -1;
}
private void NotifyChanges()
{
#if UNITY_EDITOR
if (Application.isPlaying == false)
{
return;
}
#endif
BroadcastMessage("OnAlphaTexModified", SendMessageOptions.DontRequireReceiver);
}
}

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using UnityEngine;
using System.Collections.Generic;
public enum D2D_SpriteColliderType
{
None,
Edge,
Polygon,
AutoPolygon
}
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Destructible Sprite")]
[RequireComponent(typeof(SpriteRenderer))]
public class D2D_DestructibleSprite : D2D_Destructible
{
public static List<D2D_DestructibleSprite> DestructibleSprites = new List<D2D_DestructibleSprite>();
public Material SourceMaterial;
[D2D_RangeAttribute(1.0f, 10.0f)]
public float Sharpness = 1.0f;
public D2D_SpriteColliderType ColliderType = D2D_SpriteColliderType.None;
[SerializeField]
private SpriteRenderer spriteRenderer;
[SerializeField]
private D2D_EdgeColliders edgeColliders;
[SerializeField]
private D2D_PolygonColliders polygonColliders;
[SerializeField]
private D2D_AutoPolygonCollider autoPolygonCollider;
[SerializeField]
private float expectedPixelsToUnits;
[SerializeField]
private Vector2 expectedPivot;
[SerializeField]
private Material clonedMaterial;
public override Matrix4x4 WorldToPixelMatrix
{
get
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
if (AlphaTex != null)
{
var sprite = spriteRenderer.sprite;
if (sprite != null)
{
var scale = CalculateAlphaTexScale(sprite);
var offset = CalculateAlphaTexOffset(sprite);
var s = D2D_Helper.ScalingMatrix(D2D_Helper.Reciprocal(scale));
var t = D2D_Helper.TranslationMatrix(-offset);
return s * t * transform.worldToLocalMatrix;
}
}
return transform.worldToLocalMatrix;
}
}
[ContextMenu("Halve Alpha Tex And Split Min Pixels")]
public void HalveAlphaTexAndSplitMinPixels()
{
if (AlphaTex != null)
{
HalveAlphaTex();
SplitMinPixels = Mathf.Max(1, SplitMinPixels / 2);
}
}
[ContextMenu("Blur Alpha Tex And Double Sharpness")]
public void BlurAlphaTexAndDoubleSharpness()
{
if (AlphaTex != null)
{
BlurAlphaTex();
Sharpness *= 2;
}
}
public void RebuildColliders()
{
if (AlphaTex != null && AlphaTex.width > 0 && AlphaTex.height > 0)
{
RebuildColliders(0, AlphaTex.width, 0, AlphaTex.height);
}
}
protected override void OnEnable()
{
base.OnEnable();
// Has this been cloned?
if (clonedMaterial != null)
{
foreach (var destructibleSprite in DestructibleSprites)
{
if (destructibleSprite != null && destructibleSprite.clonedMaterial == clonedMaterial)
{
OnDuplicate();
}
}
}
DestructibleSprites.Add(this);
}
protected override void OnDisable()
{
base.OnDisable();
DestructibleSprites.Remove(this);
}
protected virtual void Update()
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
// Copy alpha from main tex
if (AlphaTex == null && spriteRenderer.sprite != null)
{
ReplaceAlphaWith(spriteRenderer.sprite);
RecalculateOriginalSolidPixelCount();
}
#if UNITY_EDITOR
D2D_Helper.MakeTextureReadable(DensityTex);
#endif
UpdateColliders();
}
protected override void OnDestroy()
{
base.OnDestroy();
DestroyAutoPolygonCollider();
DestroyPolygonColliders();
DestroyEdgeColliders();
DestroyMaterial();
}
protected virtual void OnWillRenderObject()
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
UpdateSourceMaterial();
DestroyMaterialIfSettingsDiffer();
var sprite = spriteRenderer.sprite;
if (SourceMaterial != null && sprite != null)
{
// Clone new material?
if (clonedMaterial == null)
{
clonedMaterial = D2D_Helper.Clone(SourceMaterial, false);
}
else
{
clonedMaterial.CopyPropertiesFromMaterial(SourceMaterial);
}
#if UNITY_EDITOR
clonedMaterial.hideFlags = HideFlags.DontSave;
#endif
clonedMaterial.SetTexture("_MainTex", sprite.texture);
clonedMaterial.SetTexture("_AlphaTex", AlphaTex);
clonedMaterial.SetVector("_AlphaScale", CalculateAlphaScale(sprite));
clonedMaterial.SetVector("_AlphaOffset", CalculateAlphaOffset(sprite));
clonedMaterial.SetFloat("_Sharpness", Sharpness);
#if UNITY_EDITOR
clonedMaterial.hideFlags = HideFlags.None;
#endif
}
if (spriteRenderer.sharedMaterial != clonedMaterial)
{
spriteRenderer.sharedMaterial = clonedMaterial;
}
}
protected override void UpdateRect(int xMin, int xMax, int yMin, int yMax)
{
RebuildColliders(xMin, xMax, yMin, yMax);
}
protected virtual void OnDuplicate()
{
if (spriteRenderer == null) spriteRenderer = GetComponent<SpriteRenderer>();
if (clonedMaterial == spriteRenderer.sharedMaterial)
{
clonedMaterial = D2D_Helper.Clone(clonedMaterial);
spriteRenderer.sharedMaterial = clonedMaterial;
}
}
private Vector2 CalculateAlphaScale(Sprite sprite)
{
var texture = sprite.texture;
var textureRect = sprite.textureRect;
var scaleX = texture.width / textureRect.width;
var scaleY = texture.height / textureRect.height;
return new Vector2(scaleX, scaleY);
}
private Vector2 CalculateAlphaOffset(Sprite sprite)
{
var texture = sprite.texture;
var textureRect = sprite.textureRect;
var offsetX = textureRect.x / texture.width;
var offsetY = textureRect.y / texture.height;
return new Vector2(offsetX, offsetY);
}
private void UpdateSourceMaterial()
{
// Do we need to set a source material?
if (SourceMaterial == null)
{
if (spriteRenderer.sharedMaterial != null)
{
SourceMaterial = spriteRenderer.sharedMaterial;
}
else
{
SourceMaterial = Resources.Load<Material>("Sprites-Default (Destructible 2D)");
}
}
// Replace Sprites-Default with Sprites-Default (Destructible 2D)?
if (SourceMaterial != null && SourceMaterial.HasProperty("_AlphaTex") == false)
{
if (SourceMaterial.name == "Sprites-Default")
{
SourceMaterial = Resources.Load<Material>("Sprites-Default (Destructible 2D)");
}
}
}
private void RebuildColliders(int xMin, int xMax, int yMin, int yMax)
{
switch (ColliderType)
{
case D2D_SpriteColliderType.Edge:
{
if (edgeColliders != null)
{
edgeColliders.RebuildColliders(AlphaTex, xMin, xMax, yMin, yMax);
}
}
break;
case D2D_SpriteColliderType.Polygon:
{
if (polygonColliders != null)
{
polygonColliders.RebuildColliders(AlphaTex, xMin, xMax, yMin, yMax);
}
}
break;
case D2D_SpriteColliderType.AutoPolygon:
{
if (autoPolygonCollider != null)
{
autoPolygonCollider.RebuildCollider(AlphaTex);
}
}
break;
}
}
private void UpdateColliders()
{
if (ColliderType != D2D_SpriteColliderType.None)
{
var colliderTransform = default(Transform);
switch (ColliderType)
{
case D2D_SpriteColliderType.Edge:
{
DestroyAutoPolygonCollider();
DestroyPolygonColliders();
if (edgeColliders == null)
{
edgeColliders = D2D_Helper.CreateGameObject("Edge Colliders", transform).AddComponent<D2D_EdgeColliders>();
edgeColliders.RebuildAllColliders(AlphaTex);
}
colliderTransform = edgeColliders.transform;
}
break;
case D2D_SpriteColliderType.Polygon:
{
DestroyAutoPolygonCollider();
DestroyEdgeColliders();
if (polygonColliders == null)
{
polygonColliders = D2D_Helper.CreateGameObject("Polygon Colliders", transform).AddComponent<D2D_PolygonColliders>();
polygonColliders.RebuildAllColliders(AlphaTex);
}
colliderTransform = polygonColliders.transform;
}
break;
case D2D_SpriteColliderType.AutoPolygon:
{
DestroyPolygonColliders();
DestroyEdgeColliders();
if (autoPolygonCollider == null)
{
autoPolygonCollider = D2D_Helper.CreateGameObject("Auto Polygon Collider", transform).AddComponent<D2D_AutoPolygonCollider>();
autoPolygonCollider.RebuildCollider(AlphaTex);
}
colliderTransform = autoPolygonCollider.transform;
}
break;
}
if (colliderTransform != null)
{
var colliderScale = Vector3.one;
var colliderOffset = Vector3.zero;
if (spriteRenderer != null && AlphaTex != null)
{
var sprite = spriteRenderer.sprite;
// Magic to align the colliders with the sprite renderer
if (sprite != null)
{
colliderScale = CalculateAlphaTexScale(sprite);
colliderOffset = CalculateAlphaTexOffset(sprite);
}
}
if (colliderTransform.localPosition != colliderOffset)
{
colliderTransform.localPosition = colliderOffset;
}
if (colliderTransform.localScale != colliderScale)
{
colliderTransform.localScale = colliderScale;
}
}
}
else
{
DestroyAutoPolygonCollider();
DestroyPolygonColliders();
DestroyEdgeColliders();
}
}
private Vector3 CalculateAlphaTexScale(Sprite sprite)
{
var scale = Vector3.one;
scale.x = D2D_Helper.Divide(sprite.bounds.size.x, sprite.rect.width) * D2D_Helper.Divide(sprite.textureRect.width, AlphaTex.width);
scale.y = D2D_Helper.Divide(sprite.bounds.size.y, sprite.rect.height) * D2D_Helper.Divide(sprite.textureRect.height, AlphaTex.height);
return scale;
}
private Vector3 CalculateAlphaTexOffset(Sprite sprite)
{
var offset = Vector3.one;
offset.x = sprite.bounds.min.x + sprite.bounds.size.x * D2D_Helper.Divide(sprite.textureRectOffset.x, sprite.rect.width);
offset.y = sprite.bounds.min.y + sprite.bounds.size.y * D2D_Helper.Divide(sprite.textureRectOffset.y, sprite.rect.height);
return offset;
}
private void DestroyMaterialIfSettingsDiffer()
{
if (clonedMaterial != null)
{
if (SourceMaterial == null)
{
DestroyMaterial(); return;
}
if (clonedMaterial.shader != SourceMaterial.shader)
{
DestroyMaterial(); return;
}
}
}
private void DestroyEdgeColliders()
{
if (edgeColliders != null)
{
D2D_Helper.Destroy(edgeColliders.gameObject);
edgeColliders = null;
}
}
private void DestroyPolygonColliders()
{
if (polygonColliders != null)
{
D2D_Helper.Destroy(polygonColliders.gameObject);
polygonColliders = null;
}
}
private void DestroyAutoPolygonCollider()
{
if (autoPolygonCollider != null)
{
D2D_Helper.Destroy(autoPolygonCollider.gameObject);
autoPolygonCollider = null;
}
}
private void DestroyMaterial()
{
D2D_Helper.Destroy(clonedMaterial);
clonedMaterial = null;
}
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/SpriteRenderer/Make Destructible", true)]
private static bool MakeDestructibleValidate(UnityEditor.MenuCommand mc)
{
if (mc != null && mc.context != null)
{
var spriteRenderer = mc.context as SpriteRenderer;
if (spriteRenderer != null)
{
return spriteRenderer.GetComponent<D2D_DestructibleSprite>() == null;
}
}
return false;
}
[UnityEditor.MenuItem("CONTEXT/SpriteRenderer/Make Destructible", false)]
private static void MakeDestructible(UnityEditor.MenuCommand mc)
{
if (mc != null && mc.context != null)
{
var spriteRenderer = mc.context as SpriteRenderer;
if (spriteRenderer != null && spriteRenderer.GetComponent<D2D_DestructibleSprite>() == null)
{
UnityEditor.Undo.AddComponent<D2D_DestructibleSprite>(spriteRenderer.gameObject);
}
}
}
#endif
}

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using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(D2D_DestructibleSprite))]
[RequireComponent(typeof(Rigidbody2D))]
[AddComponentMenu("Destructible 2D/D2D Dynamic Mass")]
public class D2D_DynamicMass : MonoBehaviour
{
public float MassPerPixel = 0.01f;
private D2D_DestructibleSprite destructibleSprite;
protected virtual void FixedUpdate()
{
UpdateMass();
}
protected virtual void LateUpdate()
{
UpdateMass();
}
private void UpdateMass()
{
if (destructibleSprite == null) destructibleSprite = GetComponent<D2D_DestructibleSprite>();
var newMass = destructibleSprite.SolidPixelCount * MassPerPixel;
if (GetComponent<Rigidbody2D>().mass != newMass)
{
GetComponent<Rigidbody2D>().mass = newMass;
}
}
}

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defaultReferences: []
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using UnityEngine;
using System.Collections.Generic;
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Edge Colliders")]
public class D2D_EdgeColliders : D2D_Collider
{
[System.Serializable]
public class Cell
{
public List<EdgeCollider2D> EdgeCollider2Ds = new List<EdgeCollider2D>();
public void Destroy()
{
foreach (var edgeCollider2D in EdgeCollider2Ds)
{
D2D_Helper.Destroy(edgeCollider2D);
}
EdgeCollider2Ds.Clear();
}
public void ReplaceColliders(List<EdgeCollider2D> newEdgeCollider2Ds)
{
Destroy();
EdgeCollider2Ds.AddRange(newEdgeCollider2Ds);
}
public void UpdateColliderSettings(bool isTrigger, PhysicsMaterial2D material)
{
foreach (var edgeCollider2D in EdgeCollider2Ds)
{
if (edgeCollider2D != null)
{
edgeCollider2D.isTrigger = isTrigger;
edgeCollider2D.sharedMaterial = material;
}
}
}
}
[D2D_PopupAttribute(8, 16, 32, 64, 128, 256)]
public int CellSize = 64;
[D2D_RangeAttribute(0.0f, 0.3f)]
public float Tolerance = 0.01f;
[SerializeField]
private List<Cell> cells = new List<Cell>();
[SerializeField]
private int cellsX;
[SerializeField]
private int cellsY;
[SerializeField]
private int cellsXY;
[SerializeField]
private int width;
[SerializeField]
private int height;
public void RebuildAllColliders(Texture2D alphaTex)
{
if (alphaTex != null)
{
RebuildColliders(alphaTex, 0, alphaTex.width, 0, alphaTex.height);
}
else
{
DestroyAllCells();
}
}
public void RebuildColliders(Texture2D alphaTex, int xMin, int xMax, int yMin, int yMax)
{
UpdateColliders(alphaTex);
if (cells.Count > 0)
{
//var stopwatch = System.Diagnostics.Stopwatch.StartNew();
xMin = Mathf.Clamp(xMin - 1, 0, alphaTex.width - 1);
yMin = Mathf.Clamp(yMin - 1, 0, alphaTex.height - 1);
var cellXMin = xMin / CellSize;
var cellYMin = yMin / CellSize;
var cellXMax = (xMax + CellSize - 1) / CellSize;
var cellYMax = (yMax + CellSize - 1) / CellSize;
for (var cellY = cellYMin; cellY <= cellYMax; cellY++)
{
for (var cellX = cellXMin; cellX <= cellXMax; cellX++)
{
if (cellX >= 0 && cellX < cellsX && cellY >= 0 && cellY < cellsY)
{
xMin = CellSize * cellX;
yMin = CellSize * cellY;
xMax = Mathf.Min(CellSize + xMin, alphaTex.width);
yMax = Mathf.Min(CellSize + yMin, alphaTex.height);
var cell = cells[cellX + cellY * cellsX];
var newEdgeCollider2Ds = D2D_EdgeCalculator.Generate(gameObject, alphaTex, xMin, xMax, yMin, yMax, Tolerance);
cell.ReplaceColliders(newEdgeCollider2Ds);
cell.UpdateColliderSettings(IsTrigger, Material);
}
}
}
//stopwatch.Stop(); Debug.Log("RebuildColliders took " + stopwatch.ElapsedMilliseconds + " ms");
}
}
public override void UpdateColliderSettings()
{
foreach (var cell in cells)
{
if (cell != null)
{
cell.UpdateColliderSettings(IsTrigger, Material);
}
}
}
private void UpdateColliders(Texture2D alphaTex)
{
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0 && CellSize > 0 && Tolerance >= 0.0f)
{
cellsX = (alphaTex.width + CellSize - 1) / CellSize;
cellsY = (alphaTex.height + CellSize - 1) / CellSize;
cellsXY = cellsX * cellsY;
if (cells.Count > 0)
{
if (cells.Count != cellsXY)
{
DestroyAllCells();
}
if (alphaTex.width != width || alphaTex.height != height)
{
DestroyAllCells();
}
}
// Rebuild all cells?
if (cells.Count == 0 && cellsXY > 0)
{
width = alphaTex.width;
height = alphaTex.height;
for (var i = 0; i < cellsXY; i++)
{
cells.Add(new Cell());
}
}
}
else
{
DestroyAllCells();
}
}
protected virtual void OnDestroy()
{
D2D_Helper.DestroyManaged(DestroyAllCells);
}
protected override void RebuildAll()
{
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
if (destructible != null)
{
RebuildAllColliders(destructible.AlphaTex);
}
}
private void DestroyAllCells()
{
if (cells.Count > 0)
{
foreach (var cell in cells)
{
cell.Destroy();
}
cells.Clear();
}
}
#if UNITY_EDITOR
protected override void SetHideFlags(HideFlags hideFlags)
{
foreach (var cell in cells)
{
foreach (var edgeCollider2D in cell.EdgeCollider2Ds)
{
if (edgeCollider2D != null)
{
edgeCollider2D.hideFlags = hideFlags;
}
}
}
}
#else
protected override void SetHideFlags(HideFlags hideFlags)
{
}
#endif
}

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using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Explosion Damage")]
public class D2D_ExplosionDamage : MonoBehaviour
{
public LayerMask Layers = -1;
public float Radius = 1.0f;
public float Damage = 10.0f;
public int Samples = 32;
public bool HasExploded;
protected virtual void Update()
{
if (HasExploded == false)
{
HasExploded = true;
Explode();
}
}
public void Explode()
{
if (Samples > 0)
{
var origin = transform.position;
var step = 360.0f / Samples;
var scaledDamage = Damage / Samples;
for (var i = 0; i < Samples; i++)
{
var angle = i * step;
var direction = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle));
var hit = Physics2D.Raycast(origin, direction, Radius);
var collider = hit.collider;
if (collider != null && collider.isTrigger == false)
{
var mask = 1 << collider.gameObject.layer;
if ((mask & Layers.value) != 0)
{
var damageableSprite = D2D_Helper.GetComponentUpwards<D2D_DamageableSprite>(collider.transform);
if (damageableSprite != null)
{
damageableSprite.InflictDamage(scaledDamage);
}
}
}
}
}
}
}

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using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Explosion Force")]
public class D2D_ExplosionForce : MonoBehaviour
{
public LayerMask Layers = -1;
public float Radius = 1.0f;
public float Force = 1.0f;
public int Samples = 32;
public bool HasExploded;
protected virtual void Update()
{
if (HasExploded == false)
{
HasExploded = true;
Explode();
}
}
public void Explode()
{
if (Samples > 0)
{
var origin = transform.position;
var step = 360.0f / Samples;
var scaledForce = Force / Samples;
for (var i = 0; i < Samples; i++)
{
var angle = i * step;
var direction = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle));
var hit = Physics2D.Raycast(origin, direction, Radius);
var collider = hit.collider;
if (collider != null && collider.isTrigger == false && collider.attachedRigidbody != null)
{
var mask = 1 << collider.gameObject.layer;
if ((mask & Layers.value) != 0)
{
var force = direction * scaledForce * (1.0f - hit.fraction);
hit.collider.attachedRigidbody.AddForceAtPosition(force, origin);
}
}
}
}
}
}

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using UnityEngine;
[AddComponentMenu("Destructible 2D/D2D Explosion Stamp")]
public class D2D_ExplosionStamp : MonoBehaviour
{
public LayerMask Layers = -1;
public Texture2D StampTex;
public float Hardness = 1.0f;
public Vector2 Size = Vector2.one;
public float AngleOffset;
public float AngleRandomness;
public bool HasExploded;
protected virtual void Update()
{
if (HasExploded == false)
{
HasExploded = true;
Explode();
}
}
public void Explode()
{
var angle = transform.rotation.eulerAngles.z + AngleOffset + Random.Range(-0.5f, 0.5f) * AngleRandomness;
D2D_Destructible.StampAll(transform.position, Size, angle, StampTex, Hardness, Layers);
}
}

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using UnityEngine;
using System.Collections.Generic;
[AddComponentMenu("Destructible 2D/D2D Fixture")]
public class D2D_Fixture : MonoBehaviour
{
public static List<D2D_Fixture> Fixtures = new List<D2D_Fixture>();
[D2D_RangeAttribute(0.01f, 1.0f)]
public float Threshold = 0.5f;
private D2D_Destructible destructible;
private bool dirty = true;
[SerializeField]
private int fixtureID;
private static int nextFixtureID = 1;
protected virtual void OnSpriteSplit(bool isClone)
{
// Assign a fixtureID to the parent, this will be copied to the clones
if (isClone == false)
{
if (nextFixtureID > 1000000)
{
nextFixtureID = 1;
}
else
{
nextFixtureID += 1;
}
fixtureID = nextFixtureID;
}
dirty = true;
}
protected virtual void OnAlphaTexModified()
{
dirty = true;
}
protected virtual void OnEnable()
{
Fixtures.Add(this);
}
protected virtual void OnDisable()
{
Fixtures.Remove(this);
}
protected virtual void Update()
{
if (dirty == true)
{
dirty = false;
destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
if (destructible != null)
{
var alpha = destructible.GetAlpha(transform.position);
// Break fixture?
if (alpha < Threshold)
{
DestroyFixture();
}
// Break others?
else if (fixtureID > 0)
{
for (var i = Fixtures.Count - 1; i >= 0; i--)
{
var fixture = Fixtures[i];
if (fixture != null && fixture != this && fixture.fixtureID == fixtureID)
{
fixture.DestroyFixture();
}
}
}
}
}
}
public static D2D_Fixture FindFixture(string name, Transform transform)
{
if (transform != null)
{
var destructible = transform.GetComponentInParent<D2D_Destructible>();
if (destructible != null)
{
var fixtures = destructible.GetComponentsInChildren<D2D_Fixture>();
foreach (var fixture in fixtures)
{
if (fixture.name == name)
{
return fixture;
}
}
}
}
return null;
}
private void DestroyFixture()
{
D2D_Helper.Destroy(gameObject);
}
}

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using UnityEngine;
using System.Collections.Generic;
[ExecuteInEditMode]
[AddComponentMenu("Destructible 2D/D2D Polygon Colliders")]
public class D2D_PolygonColliders : D2D_Collider
{
[System.Serializable]
public class Cell
{
public PolygonCollider2D PolygonCollider2D;
public void Destroy()
{
if (PolygonCollider2D != null)
{
D2D_Helper.Destroy(PolygonCollider2D);
PolygonCollider2D = null;
}
}
public void ReplaceCollider(PolygonCollider2D newPolygonCollider2D)
{
if (PolygonCollider2D != newPolygonCollider2D)
{
Destroy();
PolygonCollider2D = newPolygonCollider2D;
}
}
public void UpdateColliderSettings(bool isTrigger, PhysicsMaterial2D material)
{
if (PolygonCollider2D != null)
{
PolygonCollider2D.isTrigger = isTrigger;
PolygonCollider2D.sharedMaterial = material;
}
}
}
[D2D_PopupAttribute(8, 16, 32, 64, 128, 256)]
public int CellSize = 64;
[D2D_RangeAttribute(0.0f, 0.6f)]
public float Tolerance = 0.1f;
[SerializeField]
private List<Cell> cells = new List<Cell>();
[SerializeField]
private int cellsX;
[SerializeField]
private int cellsY;
[SerializeField]
private int cellsXY;
[SerializeField]
private int width;
[SerializeField]
private int height;
public void RebuildAllColliders(Texture2D alphaTex)
{
if (alphaTex != null)
{
RebuildColliders(alphaTex, 0, alphaTex.width, 0, alphaTex.height);
}
else
{
DestroyAllCells();
}
}
public void RebuildColliders(Texture2D alphaTex, int xMin, int xMax, int yMin, int yMax)
{
UpdateColliders(alphaTex);
if (cells.Count > 0)
{
//var stopwatch = System.Diagnostics.Stopwatch.StartNew();
xMin = Mathf.Clamp(xMin - 1, 0, alphaTex.width - 1);
yMin = Mathf.Clamp(yMin - 1, 0, alphaTex.height - 1);
var cellXMin = xMin / CellSize;
var cellYMin = yMin / CellSize;
var cellXMax = (xMax + CellSize - 1) / CellSize;
var cellYMax = (yMax + CellSize - 1) / CellSize;
for (var cellY = cellYMin; cellY <= cellYMax; cellY++)
{
for (var cellX = cellXMin; cellX <= cellXMax; cellX++)
{
if (cellX >= 0 && cellX < cellsX && cellY >= 0 && cellY < cellsY)
{
xMin = CellSize * cellX;
yMin = CellSize * cellY;
xMax = Mathf.Min(CellSize + xMin, alphaTex.width);
yMax = Mathf.Min(CellSize + yMin, alphaTex.height);
var cell = cells[cellX + cellY * cellsX];
var newPolygonCollider2D = D2D_PolygonCalculator.Generate(gameObject, cell.PolygonCollider2D, alphaTex, xMin, xMax, yMin, yMax, Tolerance);
cell.ReplaceCollider(newPolygonCollider2D);
cell.UpdateColliderSettings(IsTrigger, Material);
}
}
}
//stopwatch.Stop(); Debug.Log("RebuildColliders took " + stopwatch.ElapsedMilliseconds + " ms");
}
}
public override void UpdateColliderSettings()
{
foreach (var cell in cells)
{
if (cell != null)
{
cell.UpdateColliderSettings(IsTrigger, Material);
}
}
}
private void UpdateColliders(Texture2D alphaTex)
{
if (alphaTex != null && alphaTex.width > 0 && alphaTex.height > 0 && CellSize > 0 && Tolerance >= 0.0f)
{
cellsX = (alphaTex.width + CellSize - 1) / CellSize;
cellsY = (alphaTex.height + CellSize - 1) / CellSize;
cellsXY = cellsX * cellsY;
if (cells.Count > 0)
{
if (cells.Count != cellsXY)
{
DestroyAllCells();
}
if (alphaTex.width != width || alphaTex.height != height)
{
DestroyAllCells();
}
}
// Rebuild all cells?
if (cells.Count == 0 && cellsXY > 0)
{
width = alphaTex.width;
height = alphaTex.height;
for (var i = 0; i < cellsXY; i++)
{
cells.Add(new Cell());
}
}
}
else
{
DestroyAllCells();
}
}
protected virtual void OnDestroy()
{
D2D_Helper.DestroyManaged(DestroyAllCells);
}
protected override void RebuildAll()
{
var destructible = D2D_Helper.GetComponentUpwards<D2D_Destructible>(transform);
if (destructible != null)
{
RebuildAllColliders(destructible.AlphaTex);
}
}
private void DestroyAllCells()
{
if (cells.Count > 0)
{
foreach (var cell in cells)
{
cell.Destroy();
}
cells.Clear();
#if UNITY_EDITOR
D2D_Helper.SetDirty(this);
#endif
}
}
#if UNITY_EDITOR
protected override void SetHideFlags(HideFlags hideFlags)
{
foreach (var cell in cells)
{
if (cell.PolygonCollider2D != null)
{
cell.PolygonCollider2D.hideFlags = hideFlags;
}
}
}
#else
protected override void SetHideFlags(HideFlags hideFlags)
{
}
#endif
}

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using UnityEngine;
public class D2D_RuntimeSprite : MonoBehaviour
{
public Sprite Sprite;
protected virtual void OnDestroy()
{
D2D_Helper.Destroy(Sprite);
}
}

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Shader "Sprites/Default (Destructible 2D)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_AlphaTex ("Alpha Tex", 2D) = "white" {}
_AlphaScale ("Alpha Scale", Vector) = (1,1,0,0)
_AlphaOffset ("Alpha Offset", Vector) = (0,0,0,0)
_Sharpness ("Sharpness", Float) = 1.0
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex Vert
#pragma fragment Frag
#pragma multi_compile DUMMY PIXELSNAP_ON
#include "UnityCG.cginc"
sampler2D _MainTex;
sampler2D _AlphaTex;
float _Sharpness;
float4 _Color;
float2 _AlphaScale;
float2 _AlphaOffset;
struct a2v
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD;
};
struct v2f
{
float4 vertex : SV_POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
void Vert(a2v i, out v2f o)
{
o.vertex = mul(UNITY_MATRIX_MVP, i.vertex);
o.color = i.color * _Color;
o.texcoord = i.texcoord;
#if PIXELSNAP_ON
o.vertex = UnityPixelSnap(o.vertex);
#endif
}
void Frag(v2f i, out float4 o:COLOR0)
{
float4 mainTex = tex2D(_MainTex, i.texcoord);
float4 alphaTex = tex2D(_AlphaTex, (i.texcoord - _AlphaOffset) * _AlphaScale);
o.rgba = mainTex * i.color;
o.a *= saturate(0.5f + (alphaTex.a - 0.5f) * _Sharpness);
o.rgb *= o.a;
}
ENDCG
}
}
}

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