1. svn -> git
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using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D Top Down Thruster")]
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public class D2D_TopDownThruster : MonoBehaviour
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{
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public Rigidbody2D body;
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public float Throttle;
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public float MoveSpeed = 50.0f;
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public float TurnSpeed = 5.0f;
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protected virtual void FixedUpdate()
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{
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transform.localScale = new Vector3(Throttle, Throttle, Throttle);
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if (body != null)
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{
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body.velocity += Throttle * MoveSpeed * Time.fixedDeltaTime * (Vector2)transform.up;
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body.angularVelocity += Throttle * TurnSpeed * Time.fixedDeltaTime;
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}
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}
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}
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