1. svn -> git
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using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D Top Down Car")]
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public class D2D_TopDownCar : MonoBehaviour
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{
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public D2D_TopDownWheel FrontLeftWheel;
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public D2D_TopDownWheel FrontRightWheel;
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public D2D_TopDownWheel BackLeftWheel;
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public D2D_TopDownWheel BackRightWheel;
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public float Throttle;
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public float ThrottleLimit = 10.0f;
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public float SteeringAngle;
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public float SteeringLimit = 30.0f;
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protected virtual void Update()
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{
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Throttle = Input.GetAxis("Vertical") * ThrottleLimit;
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if ( FrontLeftWheel != null) FrontLeftWheel.SurfaceSpeed = Throttle;
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if (FrontRightWheel != null) FrontRightWheel.SurfaceSpeed = Throttle;
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if ( BackLeftWheel != null) BackLeftWheel.SurfaceSpeed = Throttle;
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if ( BackRightWheel != null) BackRightWheel.SurfaceSpeed = Throttle;
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SteeringAngle = Input.GetAxis("Horizontal") * SteeringLimit;
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if ( FrontLeftWheel != null) FrontLeftWheel.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, -SteeringAngle);
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if (FrontRightWheel != null) FrontRightWheel.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, -SteeringAngle);
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}
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}
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