1. svn -> git
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using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D Replace On Trigger")]
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public class D2D_ReplaceOnTrigger : MonoBehaviour
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{
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public GameObject Spawn;
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public bool IgnoreSameTag;
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public bool CanHitTrigger;
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protected virtual void OnTriggerEnter2D(Collider2D collider)
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{
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if (IgnoreSameTag == true && tag == collider.tag)
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{
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return;
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}
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if (CanHitTrigger == false && collider.isTrigger == true)
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{
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return;
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}
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Destroy(gameObject);
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if (Spawn != null)
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{
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Instantiate(Spawn, transform.position, transform.rotation);
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}
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}
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}
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