1. svn -> git
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using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D FPS Counter")]
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public class D2D_FpsCounter : MonoBehaviour
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{
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public GUIText Text;
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private float counter;
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private int frames;
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private float fps;
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protected virtual void Update()
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{
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counter += Time.deltaTime;
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frames += 1;
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if (counter >= 1.0f)
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{
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fps = (float)frames / counter;
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counter = 0.0f;
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frames = 0;
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}
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if (Text != null)
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{
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Text.text = "FPS: " + fps.ToString("0");
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}
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}
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}
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