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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Destructible 2D/D2D Follow")]
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public class D2D_Follow : MonoBehaviour
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{
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public Transform Target;
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public Vector3 Offset;
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protected virtual void Update()
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{
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if (Target != null)
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{
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D2D_Helper.SetPosition(transform, Target.transform.position + Offset);
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}
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}
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}
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