1. svn -> git
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using UnityEngine;
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[ExecuteInEditMode]
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[AddComponentMenu("Destructible 2D/D2D Demo GUI")]
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public class D2D_DemoGUI : MonoBehaviour
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{
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protected virtual void OnGUI()
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{
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var r1 = new Rect(5 + 105 * 0, 50, 100, 50);
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var r2 = new Rect(5 + 105 * 1, 50, 100, 50);
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var r3 = new Rect(5 + 105 * 2, 50, 100, 50);
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var r4 = new Rect(5 + 105 * 3, 50, 100, 50);
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if (GUI.Button(r1, "Reload") == true)
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{
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Application.LoadLevel(Application.loadedLevel);
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}
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if (GUI.Button(r2, "Halve") == true)
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{
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foreach (var destructibleSprite in D2D_DestructibleSprite.DestructibleSprites)
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{
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destructibleSprite.HalveAlphaTexAndSplitMinPixels();
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}
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}
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if (GUI.Button(r3, "Blur") == true)
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{
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foreach (var destructibleSprite in D2D_DestructibleSprite.DestructibleSprites)
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{
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destructibleSprite.BlurAlphaTex();
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}
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}
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if (GUI.Button(r4, "Sharpness") == true)
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{
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foreach (var destructibleSprite in D2D_DestructibleSprite.DestructibleSprites)
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{
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destructibleSprite.Sharpness *= 2;
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}
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}
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}
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}
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