1. svn -> git
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using UnityEngine;
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[AddComponentMenu("Destructible 2D/D2D Click To Stamp")]
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public class D2D_ClickToStamp : MonoBehaviour
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{
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public LayerMask Layers = -1;
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public Texture2D StampTex;
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public Vector2 Size = Vector2.one;
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public float Angle;
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public float Hardness = 1.0f;
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protected virtual void Update()
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{
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if (Input.GetMouseButtonDown(0) == true && Camera.main != null)
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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var distance = D2D_Helper.Divide(ray.origin.z, ray.direction.z);
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var point = ray.origin - ray.direction * distance;
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D2D_Destructible.StampAll(point, Size, Angle, StampTex, Hardness, Layers);
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}
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}
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}
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